speedup new world

Thoughts on the further development of Haven & Hearth? Feel free to opine!

speedup new world

Postby ctopolon4 » Sat Sep 15, 2018 11:12 am

1.beehive analog (wild bees) - speedup crops until 10 straw growup (1-2week)
2.beer and wine analog (sweetener, grape juice, new one) - analog to early game. to not wait 2week before eat at 125% (PS add drinks to all satiations)
3.goldbeater skin analog(polishing cloth) - to jewelry until 2 weeks (1week tame+1week breed ; 1week Grapejuice+ 1week vinegar)
4.treeplanters pot have 5% chance to sprout in any container (not wait until flax grows)

all analogs could have 50% value
Last edited by ctopolon4 on Sat Sep 15, 2018 11:31 am, edited 2 times in total.
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Re: speedup new world

Postby Wonderful » Sat Sep 15, 2018 11:15 am

This is very hard to comprehend as a suggestion. I'm assuming you are asking for wild bee hives, and a new type of alcohol. No idea what your third request is in regards to...

Edit: Seems you clarified everything and I just peeked at an early posted draft?!
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Re: speedup new world

Postby ctopolon4 » Sat Sep 15, 2018 12:22 pm

im asking for something to not wait 1-2 week to do things. like making pots without potter wheel.
most problems isee is weekly timers: week croop grow (grape,flax,hops,straw), no treeplanting without herb_table(flax), jewelry 7500LP but u can craft only cave coral ring.
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Re: speedup new world

Postby vatas » Sat Sep 15, 2018 3:33 pm

I think having 1-2 week waiting period is alright, but if I were the developer I'd make it so that the most important crops (flax and barley or wheat) can be found in WWWs pretty much everywhere so that you don't have to camp the one spot where you found one WWW that gave some flax to get your fields started.
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Re: speedup new world

Postby overtyped » Sat Sep 15, 2018 3:41 pm

I think the world speed is fine, the early game is the most fun part, why would anyone want it sped up.
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Re: speedup new world

Postby Lunarius_Haberdash » Sat Sep 15, 2018 4:10 pm

The only suggestion I see here that has any merit is the wild bee hives, which they're already discussing. Mind you, they're discussing them as part of an overhaul of the beekeeping system that requires finding queens in wild hives and bringing them back to YOUR hives in order to start colonies. So almost a 'slowing them down' kinda thing?
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Re: speedup new world

Postby Alitis » Sat Sep 15, 2018 10:01 pm

overtyped wrote:I think the world speed is fine, the early game is the most fun part, why would anyone want it sped up.


Agree, and on the contrary I would like to see crops grow more slowly and be more complicated :P and generally slow things down, like with the current food and learning system people can have thousands of a stat, its insane...
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Re: speedup new world

Postby MagicManICT » Sat Sep 15, 2018 10:15 pm

overtyped wrote:I think the world speed is fine, the early game is the most fun part, why would anyone want it sped up.


This, and the world moves on too fast as is. Faster it goes, more excuse too many people have for "giving up" after whatever happens to cause them to quit. (Haven needs more endgame other than "larp," "pvp," or "quality grind.")

Overall:

1. This would be a good thing if they'd stay persistent. I'm afraid they wouldn't, though, and despawn like everything else. (Let's just mention that now so that the bug is in the devs' ears about them.)

Another option here would be drying grass for hay via drying racks or such.

2. Satiations, hunger, and FEPs are on the worksheet for the new world, I think. I know jorb isn't happy with them, but doesn't seem to be willing to comment further. Suggesting changes at this point other than something specific ways to change for better balance seem futile as we don't know what they'll look like after.

3. IMO, and I know it's one not shared by many... but jewelry, especially gold and silver, shouldn't even be a worry before the first few weeks. I don't see the need for any speed-ups, but I can understand the desire for it for those that want to run to the quality grind and get best upgrades possible early. Should definitely have some quality penalites to go with it similar to clay cauldron vs metal cauldron.

4. I could see an argument just to make the herbalist table accessible earlier for a variety of reasons other than trees: silk, seed sprouting (beer), seed drying (racks are slower), etc. Maybe growth time of flax or hemp needs to be faster by a day or two base?
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Re: speedup new world

Postby Granger » Sun Sep 16, 2018 2:19 am

MagicManICT wrote:
overtyped wrote:I think the world speed is fine, the early game is the most fun part, why would anyone want it sped up.

This, and the world moves on too fast as is.
I agree

1. This would be a good thing if they'd stay persistent.
They should not give wax, deep mines have already been way early solely from candleberries.

2. Satiations, hunger, and FEPs are on the worksheet for the new world, I think. I know jorb isn't happy with them, but doesn't seem to be willing to comment further. Suggesting changes at this point other than something specific ways to change for better balance seem futile as we don't know what they'll look like after.
Which is sad, as giving us insight into their though process could yield important comments (possibly avoiding us having to deal with a borked mechanic).

3. IMO, and I know it's one not shared by many... but jewelry, especially gold and silver, shouldn't even be a worry before the first few weeks.
This.

4. I could see an argument just to make the herbalist table accessible earlier for a variety of reasons other than trees: silk, seed sprouting (beer), seed drying (racks are slower), etc.
I think the time it takes to get tables up shouldn't be shortened.

Maybe growth time of flax or hemp needs to be faster by a day or two base?
God no, that would lead to their quality raising even faster.
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