Lightning in a Bottle curio

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Lightning in a Bottle curio

Postby Reiiama » Mon Sep 17, 2018 1:18 am

Firefly * 3 + Wine Bottle + Cork. Softcapped by ingredient quality, Survival, and... Cooking? Masonry? Not sure.

Basically taking what's already interesting and captivating (Firefly) and containing it to make it more interesting. Maybe to go with Firefly being a high Attention cost, make it a curio that has a high Attention cost but a good payoff?
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Re: Lightning in a Bottle curio

Postby Granger » Mon Sep 17, 2018 10:20 am

And a secondary use as a light source.
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Re: Lightning in a Bottle curio

Postby Aceb » Mon Sep 17, 2018 10:56 pm

+1
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Re: Lightning in a Bottle curio

Postby SaltyCrate » Tue Sep 18, 2018 10:16 am

Does the game really need more generic curios?
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Re: Lightning in a Bottle curio

Postby shubla » Tue Sep 18, 2018 1:17 pm

SaltyCrate wrote:Does the game really need more generic curios?

Yes
They are most likely relatively easy to implement (except if devs have coded the game badly) and its nice to have some variation.
Of course some balance issues might occur when new stuff is just added on top of the old one, but I hope that devs someday really focus on balancing all the things that they have implemented.
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Re: Lightning in a Bottle curio

Postby SaltyCrate » Tue Sep 18, 2018 1:44 pm

shubla wrote:Yes
They are most likely relatively easy to implement (except if devs have coded the game badly) and its nice to have some variation.

I find pointless variation as game becoming bloated. And it is not a nice thing. Also I find there are quite a lot of curios which serve little to no purpose in the game already.
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Re: Lightning in a Bottle curio

Postby Aceb » Tue Sep 18, 2018 3:32 pm

SaltyCrate wrote:
shubla wrote:Yes
They are most likely relatively easy to implement (except if devs have coded the game badly) and its nice to have some variation.

I find pointless variation as game becoming bloated. And it is not a nice thing. Also I find there are quite a lot of curios which serve little to no purpose in the game already.


Then make a thread about it, let's discuss it and come up with some kind of solution of balance so jorbtar might have done something about it?
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Re: Lightning in a Bottle curio

Postby SnuggleSnail » Tue Sep 18, 2018 4:39 pm

I don't understand this constant push for more foods/curios.
If it's better LP/Hour/Slot than other curios, it's just going to push something else out, and there will functionally be the same amount of content in the game.
If it's worse LP/Hour/Slot than others, it may as well have never existed.
I understand there's other factors, such as effort, industry/skills required, scaling well/good early game, being good for med and cont, but there's already enough curios for each niche/playstyle.
There is definitely a choice between curios, but the choice is between the top 5% of curios, and everything else is just a noob trap.


Granger wrote:And a secondary use as a light source.


This would be cool, though
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Re: Lightning in a Bottle curio

Postby SaltyCrate » Tue Sep 18, 2018 4:50 pm

SnuggleSnail wrote:I don't understand this constant push for more foods/curios.
If it's better LP/Hour/Slot than other curios, it's just going to push something else out, and there will functionally be the same amount of content in the game.
If it's worse LP/Hour/Slot than others, it may as well have never existed.
I understand there's other factors, such as effort, industry/skills required, scaling well/good early game, being good for med and cont, but there's already enough curios for each niche/playstyle.
There is definitely a choice between curios, but the choice is between the top 5% of curios, and everything else is just a noob trap.


This is very nice summary of my own thoughts on the subject. I agree wholeheartedly.

Aceb wrote:Then make a thread about it, let's discuss it and come up with some kind of solution of balance so jorbtar might have done something about it?

I might do so in near future, but the topic is quite extensive and it will take some effort to do so. In short though, the problem is not the lack of balance, but ease of optimizing curio selection and shortage of parameters on which curios could be meaningfully differentiated.
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Re: Lightning in a Bottle curio

Postby Granger » Tue Sep 18, 2018 6:20 pm

SnuggleSnail wrote:I don't understand this constant push for more foods/curios.
If it's better LP/Hour/Slot than other curios, it's just going to push something else out, and there will functionally be the same amount of content in the game.
If it's worse LP/Hour/Slot than others, it may as well have never existed.
I understand there's other factors, such as effort, industry/skills required, scaling well/good early game, being good for med and cont, but there's already enough curios for each niche/playstyle.
There is definitely a choice between curios, but the choice is between the top 5% of curios, and everything else is just a noob trap.

There's an easy solution to your critique: Boredom (original here)

Granger wrote:To increase the variety of food items consumed there has been the suggestion to simply track the last x eaten food items (fifo list) and for each duplicate item found in the list the payout of the current one is reduced.

This simple concept would work nicely when applied to the study mechanic:

Simply count the amount of an item in the recent list, divide by 10, call it Boredom,
LP gain = LP - LP*Boredom
So in case someone manages to study enough of one type the return would actually go into the negative, as staring at always the same makes hearthlings stupid.

Scale the length of the list with intelligence so it isn't a huge issue for fresh characters in early world, but makes sure that later the character benefits from a varying diet of intellectual food - I would think effective_int-10 would be a sane value for a first implementation. The list length should never shrink to disable shenanigans with unequipped gear or intentional faceplanting.


This would lead to good curios still being better than worse ones, but would completely remove the top-(what optimally fits into the mentory slots) list situation we currently have - unless you digest a diverse 'diet' of mental food your return would suck, so the other curiosities would get attractive again since you would actually need them.
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