Crop Dungeons

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Crop Dungeons

Postby Ants » Mon Oct 01, 2018 11:45 pm

In Rune Factory 4, you could plant dungeon seeds and grow dungeons with difficulty that scaled with the seed level. I think it was a cute mechanic.
http://kaze-no-travelers.tumblr.com/pos ... is-area-in

You should really play rune factory sometimes, it's a fun series.
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Re: Crop Dungeons

Postby Lunarius_Haberdash » Tue Oct 02, 2018 5:24 am

And here I thought you were going to suggest something interesting, like wild Wickermen dungeons in fields of wild barley.
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Re: Crop Dungeons

Postby Luanes » Tue Oct 02, 2018 5:41 am

Maybe something like every "grid" could have a "secret" dungeon or localized resource based upon some specific trees / crops distribuition. So, for unlocking those, it would need to "plant" more over the walls
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