Animal spawn rate depends on spot quality

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Animal spawn rate depends on spot quality

Postby Fostik » Fri Oct 05, 2018 1:21 pm

Each animal have it's own quality parameter based on coords he spawned.
Make it so that spawn rate of animal spawn will depend on quality spot.
Of course it must be balanced - it is not a x3 or x5 more animals.

With that thing we will get something like natural environment, for example forest where will be a lot of bears or mooses.
Or a place in the lake where will be a lot of beavers, otters.
Hunting will be more interesting when you will focus on what you hunting, instead of random facing random animals.

And of course - it can be implemented not depending on spot, but i'm trying to make idea simpler to realize.
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Re: Animal spawn rate depends on spot quality

Postby Fierce_Deity » Fri Oct 05, 2018 4:02 pm

So you want high quality wildlife nodes to also spawn more critters than low quality ones? Or are you saying that where an animal dies is what should determine the quality? Because either way I don't think this can end well.
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Re: Animal spawn rate depends on spot quality

Postby sMartins » Fri Oct 05, 2018 7:41 pm

permanent animals pls
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Re: Animal spawn rate depends on spot quality

Postby SaltyCrate » Fri Oct 05, 2018 8:05 pm

Fierce_Deity wrote:So you want high quality wildlife nodes to also spawn more critters than low quality ones?

This is what was described.
Yeah, it feels that it would be more swingy. Compared to average map spot, good spots would be more than linearly better. More valuable, more bottable, easier to find. I am not sure it is desirable.

Making spawn rate spots separate from quality spots might be somewhat better way to have them. But then they risk being found useless, as from my experience at least quality is what is usually sought and quantity is not an issue.
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Re: Animal spawn rate depends on spot quality

Postby Granger » Fri Oct 05, 2018 9:15 pm

Bad idea. Only worse version one I could up with is that they also get a chance to instantly die (increasing with quality of the spot) the moment they see a character and in that case the corpse will all loot (in addition to the normal stuff) the materials for a wilderness beacon, for a claim stake and enough random shit to instantly elevate the fresh alt (you spawned with be beacon) to yeomanry so it can plant the stake.

If at all animal quality spots should lead to less spawns, high quality animals should be rare
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