
New Implementations
![Trollface ¦]](./images/smilies/troll.gif)
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- Trees, crops and piles of flamable stuff can now be set on fire, leaving piles of ashes after they burn. ( Trees turn into a black burned tree instead of a pile )
Depending on the materials, there is a different chance of flamability success. Piles of ashes gradually decay and vanish if they are not placed in a container, ( by the wind ? )
- Every time you attempt to set something on fire there is a chance you get burn injury of various degrees
( ovens, fireplaces and kilns are the most safe ones with only a small chance of minor burns, like "you burned your pinky" injury )
- Fire may spread to adjacent stuff, thus crating the danger of large scale fires that could burn down your stuff.
Structures made of flamable materials, like log cabins, carts, crates etc. may not be directly set on fire but if the scale of the surrounding fire is large, they also have a chance of burning down !
- Fires may be attempted to be extinguished by throwing water ( with buckets or barrels ) on them ( allways having the chance to get burned if you get too close ! )
- you may now throw lit torches, from a distance ( kinda like arrows but not so far ) to set something on fire.
Stones can be thrown too for a small amount of damage on animals and hearthllings.
- New liftable Structure: Barbecue ( for inside or outside cooking, affecting Quality on sausage food category )
- some Sausages now have to be grilled before eaten
- New craftable item "Grill rack" to be used with barbecue structure .
- New type of terrain " Scorched earth " . Created on an area where trees and bushes burned down. Tree spawn and growth quadruples on Scorched earth. ( can be exploited to quickly increase tree Quality "
As always, if you liked what we did here: Support the patch.
Today's Patch Item, for the fair price of $10, is the " Burning Sombrero " or something


( ok now hit me with no mercy )


