dafels wrote:Lyrroth wrote:Permadeath was never removed, it was just heavly harder to get killed in the first place. .
No shit smartass? The point of this thread is to bring back the old permadeath
No shit smartass, I obviously know You want to bring it back, but I wanted to say, it's too hard for You to understand, to hold on with this. World is old enough, people speak that after NK fall, there's not so much conflict, still from time to time miners manage to die, ambushes in dungeon happens where You die as well.
Another point is that we, as the community, don't have that much new blood flowing in, in the future sure but now we grow older, we have less time, permadeath is more and more very un-fun compared how it was years ago.
Also I would rather focus on places, where You enter and risk permadeath than rather have it back everywhere. I like how it is now that only dungeons fight end on 100% death if it happens. If more dungeons happens with more valueable gilds or consumables, new world will be a one heck a fight to stay on the top, especially how much now acient tooth gives, will be highly revelant in new world.
Also, if permadeath comes back how it was in old days, I vote for it to be a permadeath from it's name. No ancestor stat, LP or whatever else comes with it.
Also 2 players can manage to kill 1 player if timed correctly.