hearthling could build a secret panic room in a choosen cabin tile
clicking the right tile would enter a small panic room
cabin tile would be invisible to client
Lunarius_Haberdash wrote:I can't tell you how quickly custom client makers would find a solution for that. It must be visible to the client in order for the client to interact with it (Which means you clicking on it) even if it CAN'T be seen by the user of that client. If the client can see it, a custom client coder can interact with it, meaning they can make it visible.
maze wrote:Lunarius_Haberdash wrote:I can't tell you how quickly custom client makers would find a solution for that. It must be visible to the client in order for the client to interact with it (Which means you clicking on it) even if it CAN'T be seen by the user of that client. If the client can see it, a custom client coder can interact with it, meaning they can make it visible.
there is a way technically. it would be a server sided check.
when player is on this spot. player enters next room.
However. this would just means raiders would just stand on each tile checking, lol.
LostJustice wrote:Write script to click each tile instantly. I know which one now.
MagicManICT wrote:LostJustice wrote:Write script to click each tile instantly. I know which one now.
Can still have the intruding character blinded. Just because you can run a script doesn't mean you get to find a thing. Really, there are some very good ways to combat bot exploits without screwing the game up for everyone or putting in a ton of manpower policing the game manually. This is already the game where no bot in the world is going to find a glimmermoss without the perquisite attributes.
As far as the visibility of a thing such as this, I'd think it'd be obvious if the intruder saw a person go in. Then there's the architectural skills needed to effectively hide such a room to begin with. Panic rooms don't really work without that or really strong reinforcements and locks.
There's also the architectural skills of being able to sketch out a rough blueprint and knowing something is up. How do you gamify that on a computer game? It was pretty easy to do playing pnp RPGs. Unless you want to make them magical portals, that is.... (then again, the goal is to break the combat relation and log out if possible... so sounds pretty magic portal-like to me.)
LostJustice wrote:Ok I bash the building, no script needed.
Zebukin wrote:Make village. Use it`s idol like HF.
Users browsing this forum: Ahrefs [Bot], Claude [Bot], Semrush [Bot] and 3 guests