Vigilance wrote:Yes, roads should cost travel weariness to use.
Yes, outlaws should be able to use charterstones if they're already able to use roads or teleport to their hearthfires.
Yes, questing should be nerfed in to the fucking ground because a world where infinite scaling means studying curiosities is inferior to walking around and jerking off a rock, a tree, and a mushroom is a bad world.
i agree, that's what im trying to say...
but why not tree=charter, same travel weariness consumption, but less time spent on road building(charters building) and less tp jumps
Granger wrote: the percentage of the distance you teleported toward the goal
when quest reward based on distance, and distance based on travel weariness, its OK