Removable locks

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Removable locks

Postby CaddoPuma » Fri Oct 12, 2018 3:39 pm

Please make a way for a lock to be removed from a gate without having to destroy and rebuild the gate. I'm not talking about replacing an old lock with a new lock but to take a gate that has a lock and make it have no lock.
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Re: Removable locks

Postby ctopolon4 » Fri Oct 12, 2018 5:34 pm

lockpick with masterKey could remove lock (as option)
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Re: Removable locks

Postby Zebukin » Fri Oct 12, 2018 5:44 pm

Agree, we need this optiom sometimes
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Re: Removable locks

Postby maze » Fri Oct 12, 2018 8:42 pm

new lock "hand lock" has master key but can open without any key.
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Re: Removable locks

Postby CaddoPuma » Sat Oct 13, 2018 1:41 pm

maze wrote:new lock "hand lock" has master key but can open without any key.

I don't understand. Is this an extension of my suggestion or something that is in game but I somehow overlooked?
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Re: Removable locks

Postby maze » Sat Oct 13, 2018 2:08 pm

CaddoPuma wrote:
maze wrote:new lock "hand lock" has master key but can open without any key.

I don't understand. Is this an extension of my suggestion or something that is in game but I somehow overlooked?


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Re: Removable locks

Postby CaddoPuma » Sat Oct 13, 2018 9:02 pm

maze wrote:
CaddoPuma wrote:
maze wrote:new lock "hand lock" has master key but can open without any key.

I don't understand. Is this an extension of my suggestion or something that is in game but I somehow overlooked?


extension

Thank you for the clarification. I like that idea. It would fix my problem and also make it able to prevent strangers from putting locks on my gates when I want to leave them keyless.
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Re: Removable locks

Postby Vigilance » Sun Oct 14, 2018 10:52 am

Hey I actually really like Maze's idea for once in my life, this would be the only way to implement a good system here otherwise you're leaving room for griefing.
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