Mass production/consumption philosophy.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Mass production/consumption philosophy.

Postby Alitis » Tue Oct 23, 2018 11:57 am

My two cents on the mechanics of the next world would be to abandon the title philosophy, on food, curiosities, endless attributes, etc and focus on quality changes, thus encouraging imagination and other not boring - repetitive activities that are demanded now to proceed. :mrgreen:

( I fall asleep making 1000 sausages... and bollocks do not count as raw meat on sausage recipes... intended ? )
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Re: Mass production/consumption philosophy.

Postby yozzik111 » Tue Oct 23, 2018 12:26 pm

It seems like your expectations and your definition of fun just involves thousands of sausages (with bollocks, kek). There are other activites and "another" fun in this game.
At the same time, your kind of fun is wisely framed with time consumption, probably to prevent this world from turning into other's hell.
Sköldpaddan, gurbibal master, drunken hunter, the thief of Constantinopol, he who never died of man`s hand, son of Severin, grandson of Yozz, Yozzik, Wengdalf. Also an owl.

P.S. More nice hats please!
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Re: Mass production/consumption philosophy.

Postby azrid » Tue Oct 23, 2018 4:25 pm

easier said than done
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