pheonix wrote:Make quests from trees more varied instead of talk to x pick x deliver x by including some credo ones like:
Harvest x / plant x quests open up after you have farmer credo same for gardner
That's probably the one of most hated quests (harvest gardner stuff)
mine x amount of stone after quarry after quarry/miner
There's certain randomness involved in that, where You either abandon, spend hours or have mines in several different regions for it to be acceptable imho.
kill x amount of animals after hunter/strider like kill 5 mammoths or kill a troll or slay 300 slimes
Basically make quest diversity increase based on credos done.
Had mammoth already, biggest pain was to find one with some people being online to help with it.
Generally I don't want "kill X" quest, since it's not typical MMORPG where You have monsters running around and as far as I if memory doesn't hurt me, I remember huge complaints that a lot of dead animals could be found in the past, so this would basically come back to it? Killing mammoth or troll rarely yeah, but on daily basis such quests, nah.
Logical diversity would have +1