by Granger » Sun Nov 11, 2018 10:28 pm
I was basically saying that it should be possible to trigger crafting through an item and in case you don't want to make the item itself drill from there to what you actually want to make (one of its ingredients or some thing that can be made from it) as an alternative to the current crafting menu that is by category.
And to integrate building into that, so you can initiate building objects from the items in your inventory (eg. operating build on a branch to make a fire) and crafting by interacting with workstations (eg. operating craft on a loom to make cloth).
TL;DR: get rid of build/craft categories and make these two actions that are operated on items in inventory or workstation objects.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020