- Intelligence (softcap),
- Exploration (softcap),
- Stealth (could be either soft or hardcapped. A strong argument could be made for either. Hardcap for realism, Softcap for playability)
- Perception (hardcap),
- Survival (hardcap)
I have no argument for this.Aceb wrote:AFAIK animals spawns only if player is within area / range. Unless something was changed / I was wrong the entire time. Which renders idea bad since if You go too far or your prey walks too far, it will just despawn eventually, so age idea goes away,
So starving to death waiting for 1 animal to q up an unknown amount over an unknown space of time would be abuse, but claiming off a known highq animal node isnt? I think if a Hearthling is hungry or needing leather, curios, bones, etc; he's going to take that animal when he needs it, regardless of its q or age. But if he knows where a node is, he'll go to that place first instead of taking the first animal he finds, the way a true hunter would.Aceb wrote:anyway it would be abused as hell. Imagine anyone being possible to trap a prey inside their pali, walled and left afk char for X time to let it soak with the top Q.
You've already complicated it above my head. And with all that complication, it's still node based.pppp wrote:I think using wave interference...If there is a need to complicate things...
CaddoPuma wrote:instead of taking the first animal he finds, the way a true hunter would.
That's where the stats caps come in. If he lacks the perception to count the points or the intelligence to realize deer dont roar, then he deserves whatever he gets...or whatever gets him.Potjeh wrote:CaddoPuma wrote:instead of taking the first animal he finds, the way a true hunter would.
LOL no. Hunters don't wanna waste their tag on a 4 point buck.
CaddoPuma wrote: claiming off a known highq animal node
CaddoPuma wrote:And with all that complication, it's still node based.
Mario_Demorez wrote:At one point there was a rumor going around that animals spawn less when heartfires exist in an area. So bears would not spawn near big villages.
Aceb wrote:If highQ node is claimed, nothing spawns. Nothing spawns on claimed area. Also, isn't that another resource jorb would wanted us to fight over, kek.
CaddoPuma wrote:So starving to death waiting for 1 animal to q up an unknown amount over an unknown space of time would be abuse, but claiming off a known highq animal node isnt? I think if a Hearthling is hungry or needing leather, curios, bones, etc; he's going to take that animal when he needs it, regardless of its q or age. But if he knows where a node is, he'll go to that place first instead of taking the first animal he finds, the way a true hunter would.
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