Gardening Extension

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Gardening Extension

Postby Aceb » Tue Nov 20, 2018 5:55 pm

Very simple idea to expand a gardening a bit:

Taking Clover -> Four leaf Clover as example:

Expand:
Blueberries -> Redberries / Blackberries etc.
Strawberry -> Mutated Strawberry
Dandelion -> Buttecrup / Blowing dandelion (dunno how proper english terminology call this one)
Yarrow -> Carnea / Rosea

Simple idea is to have some mutations or possible variations, with can happen. Very low chance, changing those things in slighty better (or worse!) version that can be some more usages or just simple be a better ingriedient or a curiosity like the strange beet.

Also wanted to expand much more on this one, could be hated but:
Chiming Bluebell to be expand into 5 different Chiming bells.
Yellowbell -> Greenbell -> Bluebell -> Purplebell + Blackbell / Goldenbell

Each time You plant a Bluebell, upon harvesting it can change into Chiming Greenbell (worse + q UP) or Chiming Purplebell (a slighly better + q UP) or stay Blue (only q UP)
Each time You plant a Greenbell, upon harvesting it has great chance to change into Bluebell or pretty good enough chance to turn into Yellowbell (worst)
Each time You plant Purplebell, it has a chance to stay purple or randomly to turn back into any of previous stages, but with quality upgraded.
Each Chiming bell instead of getting quality rise, has a very low chance to turn into Blackbell (1%?), which doesn't get quality upgrade but is superior to blue chiming bell in most ways. Chiming Goldenbell being the golden egg amonst bells. Planting either Black or Golden variation, will always yell Purple ones with quality risen.

I don't expect to make them study able same way as Eastern eggs but could be nice. Those Chiming bells would have both some curio value as well as aesthetic value. Not necessarly broken much if it can happen, since there's a lot of random chance involved enough I believe?

Enjoy the idea!

Edit: bumping this thread from "gardening OP" with hope this gets implemented as well as nerfing/buffing gardening in way where there might be higher output towards worse variations of curiosities / garden food with some chance to receive better as well.
Last edited by Aceb on Fri Jan 25, 2019 8:05 pm, edited 1 time in total.
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Re: Gardening Extension

Postby DatSheep » Tue Nov 20, 2018 7:01 pm

i like this idea, the dandelion that turns white and you can blow its fuzz away is called the same thing, i guess you can call it a mature dandelion or white dandelion, or dandelion puffs.
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Re: Gardening Extension

Postby Audiosmurf » Fri Apr 12, 2019 2:58 pm

I like it! Reminds me of the fun parts of Space Station 13's botany system.
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Re: Gardening Extension

Postby terechgracz » Sat Apr 13, 2019 5:01 pm

I like idea of ONLY being able to find theese mutations in wild, finally something that hermits could trade.
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Re: Gardening Extension

Postby vatas » Sat Apr 13, 2019 5:23 pm

Forageable versions should be superior and result in "domestic" variant when planted. This would offset the ability to mass-produce them without having the leave the walls ans quality grind with mulch and pots.
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Re: Gardening Extension

Postby terechgracz » Sat Apr 13, 2019 6:25 pm

If foraged foods fep gain would be calculated from 4x quality and foraged curio lp gain form 2x quality and foods made from foraged food having hunger halved(or some % reduction) would make hql forageables nodes more important. Also I suggest that theese buffs would only count to forageables that can be gardened so it would be a slight nerf for gardening.
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