Skills LP Balance

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Skills LP Balance

Postby Aceb » Tue Nov 20, 2018 6:13 pm

Idea to a balance a little values of LP required to learn some skills, simple because we got so many LP from discoveries right now that I believe it might be a little issue for people and fair thing to do:

Increase the cost of those skills:
Stone Working 200 -> 300, Sewing: 200->300, Pottery 125 -> 275, Lumberjacking: 150 -> 200, Fishing 200 -> 500, Hunting 60 -> 100, Farming 400 -> 500, Animal Husbandry 750 -> 1000, Swimming 500 -> 400, Carpentry 200 -> 300, Metal Working 1000 -> 1350, Boat Building 1500 -> 2000, Basic Mechanics 2500 -> 2700

If You hate me now for this little proposal, here's something I want to make it worse in this idea:

Theft 30,000 -> 50,000
Vandalism 50,000 -> 75,000
Rage 30,000 -> 80,000

Those changes for those 3 skills should be applied only if questing get nerfed heavly, because at it stands now, I don't see a reason why ability to steal from one should be equal to the ability of murdering one, while it won't have a heavy impact on progressed world, early, I believe this little balance is necessary as power quester / no-life or whatever You call those people, can often play on multi-accounts or be simple involved in much larger group, where they don't have to care for doing something more useful than just engaging other players for fun and here comes my reasoning, to be able to smack them all over place, because there is simple no repercussion of such action.

Beginning of the world -> Just spend several hours power questing while multiaccounting or something similar, purchase somewhat cheap Rage and kill players. Literally no repercussion. No one will care to use nidbanes so early, because, Nidbane Fetter, since it requires hard metal, no one can strike back, (other power questers won't engage unless this is a fight for resource, which is another thing), no one can in any shape or form, do anything to that.
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Re: Skills LP Balance

Postby Headchef » Wed Nov 21, 2018 9:43 pm

There should be no 'Beginning of the world' in general while haven is in current state.

and your suggestions is not relevant regarding fixing it.
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Re: Skills LP Balance

Postby Granger » Wed Nov 21, 2018 10:49 pm

Headchef wrote:There should be no 'Beginning of the world' in general.

Fixed that for you.
Though we still have a long way till Haven supports an eternal world.

On topic:
Given a world reset this might postpone the usual rush thieving and slaugher we're used to from the past for a little, possibly until most have their palisades up.
I wouldn't expect it to change that much though, hunting noobs will still be a hobby for the dickheads for a while (till they get bored, as usual).

Edit: typo fixed
Last edited by Granger on Thu Nov 22, 2018 8:16 am, edited 1 time in total.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Skills LP Balance

Postby Aceb » Thu Nov 22, 2018 1:27 am

Headchef wrote:There should be no 'Beginning of the world' in general while haven is in current state.

and your suggestions is not relevant regarding fixing it.


More than fixing I hope for balancing or making it a lil-bit harder.

Granger wrote:
Headchef wrote:There should be no 'Beginning of the world' in general.

Fixed that for you.
Though we still have a long way till Haven supports an eternal world.

On topic:
Given a world reset this might postpone the usual rudh thieving and slaugher we're used to from the past for a little, possibly until most have their palisades up.
I wouldn't expect it to change that much though, hunting noobs will still be a hobby for the dickheads for a while (till they get bored, as usual).


Yes, generally before an eternal world might happen or not, I just want to make it a bit harder, since there's literally only putting F in FUNeral for many people who don't rush just to kill others without any way of getting smacked with ruler to hand, for that.
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Re: Skills LP Balance

Postby tyrtix » Thu Nov 22, 2018 1:53 am

man, starting the game now means most of the skills you raised in cost, will be taken anyway by just dropping a few cone cows more into the study interface...won't change much, in fact atm does not change anything even if they cost something: they're basically free to get with just discovery LP.
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Re: Skills LP Balance

Postby MagicManICT » Mon Nov 26, 2018 11:04 pm

I'm somewhat supportive of this idea as a general principle. Many of the numbers were done back in the day when LP weren't easy to come by to start out. Some of the mid to late game skills could use an increase in cost to purchase... and I think few would notice the increased cost, new or existing world.

I wouldn't complain that rage had one more 0 on it... the base value, not the proposed 80k. There would be inherent problems with that, though, in a new world with means of being an ass in other ways.
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Re: Skills LP Balance

Postby tyrtix » Tue Nov 27, 2018 2:11 pm

in this world there were ppl with rage, theft and vandalism in the first 4 days.
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Re: Skills LP Balance

Postby MagicManICT » Tue Nov 27, 2018 2:12 pm

tyrtix wrote:in this world there were ppl with rage, theft and vandalism in the first 4 days.

Less than 48 hours to get all three black skills.
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Re: Skills LP Balance

Postby tyrtix » Tue Nov 27, 2018 2:50 pm

so, basically, is irrelephant to raise their costs by 100 or 200%...will just take maybe 3 days instead of 2...
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Re: Skills LP Balance

Postby wonder-ass » Tue Nov 27, 2018 10:56 pm

the rush for murder is the fun part of a new world tho why would you change that.
see homo sexuality trending,. do not do that.
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