I typed this up in an announcement thread but I thought I would put it here too for more exposure and try to flesh it out a bit.
I think instead of reworking curios a nice fix could just add another layer to them. Think Final Fantasy Ability Points. You wear shit that might not be so good because if you wear it for a long time you fill an experience bar that ultimately gives you a skill or something.
What if studying curios has another layer like this. Like say curios were somewhat split in to groups, and metal curios when studied gave a point in to some passive smithing efficacy type skill. Like maybe after studying a couple hundred metal curios you just finally "get it," you know. Like man I have made hundreds of fuckin things out of metal and pondered them and gazed at them for hours and I now officially truly understand how to be a better smith. Let's call these things epiphanies. So say that when you first equip a metal curio you unlock the "smithing epiphany" experience bar. Every curio you study that is relative to this category puts a point in to your "smithing epiphany." Maybe it takes a few hundred or even a thousand studies even. At this point you have your epiphany, maybe it can award some additional LP or EXP but ultimately it will grant you some kind of passive bonus. In the case of particularly top tier curios maybe the bonus is not amazing. Another effect this could have is that you officially become mentally satiated by that group of curios. Maybe after you study 1000 metal curios and get an epiphany from them you officially get a passive decrease in LP gained from them.
This could make it so shitty curios, large sized curios or strange and super rare ones have totally separate and maybe very interesting or desirable epiphanies. Say the highest LP/Hour curios give NO epiphany but maybe objectively bad curios give something excellent in return, this could balance out the whole curio system.
Example. -
River Pearl (excellent curio) - simply does not unlock or give points to any epiphany
Porcelain Doll (terrible curio) - maybe it awards a point to 1 or 2 clay or cloth related epiphanies but also has its own unique one
gives 1 point to "cloth epiphany" [500 studies required, grants a passive 5% increase to items crafted on a loom when finished]
most or all curios that require cloth or cloth related items would give a point to this
gives 1 point to "clay epiphany" [750 studies required, grants passive 5% increase to items crafted on a potters wheel]
most or all curios that require clay would give a point to this
gives 1 point to "bisque epiphany" [50 studies requires, grants maybe the ability to craft a better "bisque doll," or maybe grants a porcelain mask craft, or some bonus specific to bone clay?]
ONLY porcelain dolls would give a point to this
This whole idea can also be applied to clothing and armours that are mostly useless too. Maybe lesser worn or objectively bad clothing and armours can have experience bars that are filled by fighting or gaining exp points while wearing them.
I just feel like this whole idea would really change the meta of curios. Really bad curios could give really interesting rewards that might actually rival the lp gained from simply ignoring them. Also, if having an epiphany actually lowers the lp gained from curios studied after having it, it could really add a strategy to the study game.