This is not about 2 year into an world, but about early game (which, according to many, is the fun part of Haven but sadly way too short).TurtleHermit wrote:The question You should ask yourself if after 2 years, such quality is a wrong number because it's too big or perhaps not so big.
Granger wrote:This is not about 2 year into an world, but about early game (which, according to many, is the fun part of Haven but sadly way too short).TurtleHermit wrote:The question You should ask yourself if after 2 years, such quality is a wrong number because it's too big or perhaps not so big.
Granger wrote:This is not about 2 year into an world, but about early game (which, according to many, is the fun part of Haven but sadly way too short).TurtleHermit wrote:The question You should ask yourself if after 2 years, such quality is a wrong number because it's too big or perhaps not so big.
Like the only thing that makes the tedious bullshit in this game worth it is seeing quality increase as a result of your hard work. What you're asking is for people to spend 8+ hours a day grinding quality on this game and getting next to nothing in return, that's not engaging and rewarding gameplay.Granger wrote:My reasoning is it will, among reducing the benefits of cheesed animals through compost bins and bone saws on day one, increasing the time till this.
Care to elaborate your opposition?
Granger wrote:This is not about 2 year into an world, but about early game (which, according to many, is the fun part of Haven but sadly way too short).
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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