Idea. More PVE

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Idea. More PVE

Postby boogis » Sun Jan 06, 2019 6:49 pm

i think we have lack of PVE content, we have just stupid beaver and ant raids or something like that. but we could have a lot more raids and goods coming out of it. sinse this game is based on slavic and scandinavian myths i suggest to add more creatures to the game and i want you to help me and add creatures that you know.
i can start. We can add Spirits of Place. this means that every place in slavic myth had its spirit.
https://en.wikipedia.org/wiki/Vodyanoy - VODYANOY - its a major spirit of water, so we could make a raid with water creatures and Vodyanoy as a Boss.
https://en.wikipedia.org/wiki/Bolotnik BOLOTNIK - its a major spirit of swamps. we could make a swamp raid with swamp minor creatures and Bolotnik as a boss.
https://en.wikipedia.org/wiki/Leshy - LESHY (Leszy) - its a major spirit of forest, same, make a raid and LESHEEY as a boss.
https://en.wikipedia.org/wiki/Polevik- ZHITEN' or POLEVIK or MEZHEVIK - major spirit of feilds, same thing with raid.
https://en.wikipedia.org/wiki/The_Mistress_of_the_Copper_Mountain - The Mistress of the Copper Mountain - its a feamle spirit of mountains and mines, miners belived in it. same with raid.
https://en.wikipedia.org/wiki/Ded_Moroz - MOROZ - its major spirit os snow and winter. same thing with raid.

these are slavic ones but im sure scandinavian have the same things.
zeligens - spirits of forest. Nixs - spirits of water, u name it you know better.
Last edited by boogis on Tue Jan 08, 2019 2:12 am, edited 5 times in total.
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Re: Idea. More PVE

Postby Granger » Sun Jan 06, 2019 7:25 pm

Different aspect: nerf stat increase speed, so one can't kill every mob en passant.
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Re: Idea. More PVE

Postby boogis » Mon Jan 07, 2019 3:02 am

Granger wrote:Different aspect: nerf stat increase speed, so one can't kill every mob en passant.

Why nerf existing stats to make it difficult to kill beavers if we could just add more pve content??
I will tell you whats a problem. If we will add much more pve content that means that we will add more goods came out of it, like more loot, like more important components, so we will make warriors more important, we gotta make suppliers charachters to support fighters not only for purpouse of pvp but also for getting stronger and for the purpouse of existance. If you wont support your fighters then you wont be able to get important ingridients or components. Like now not much depending on fighters. We gotta change it. More pve content=more important loot = more development depending on fighters=more dedicated fighters.
And this will attract more players to the game, i invited one friend to the game and when he found out he wont be able fight a lot he quit straight away so more pve means more players as well, we gotta give plyers more action.
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Re: Idea. More PVE

Postby pheonix » Mon Jan 07, 2019 3:26 am

boogis wrote:
Granger wrote:Different aspect: nerf stat increase speed, so one can't kill every mob en passant.

Why nerf existing stats to make it difficult to kill beavers if we could just add more pve content??
I will tell you whats a problem. If we will add much more pve content that means that we will add more goods came out of it, like more loot, like more important components, so we will make warriors more important, we gotta make suppliers charachters to support fighters not only for purpouse of pvp but also for getting stronger and for the purpouse of existance. If you wont support your fighters then you wont be able to get important ingridients or components. Like now not much depending on fighters. We gotta change it. More pve content=more important loot = more development depending on fighters=more dedicated fighters.
And this will attract more players to the game, i invited one friend to the game and when he found out he wont be able fight a lot he quit straight away so more pve means more players as well, we gotta give plyers more action.


more pve is always good and your ideas aint bad, hell having a dungeon tied to nodes like salt and rock would make finding a nodal dungeon hella good and motivate fighters alot since they would be able to hunt those down and sell for alot.
Also i love the idea of leeshey since i remember seeing one in Quest for Glory 4 with its riddles and god it killed me so many times.

Also fyi ignore Grumbles he wants everyone nerfed and instant killed if they enjoy something more then him.
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Re: Idea. More PVE

Postby Embers » Mon Jan 07, 2019 5:21 am

My vote goes for adding dogmen
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Re: Idea. More PVE

Postby boogis » Mon Jan 07, 2019 9:35 am

Embers wrote:My vote goes for adding dogmen


who is it? is it scandinavian creature?
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Re: Idea. More PVE

Postby IngloriouslyBad » Mon Jan 07, 2019 9:44 am

VODYANOY …
Tahm Kench?
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Re: Idea. More PVE

Postby jorb » Mon Jan 07, 2019 11:17 am

More animals would be fun, yes.
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Re: Idea. More PVE

Postby boogis » Mon Jan 07, 2019 1:46 pm

IngloriouslyBad wrote:VODYANOY …Tahm Kench?


its seems like LOL charchter but yes the same its a major spirit of rivers and lakes in slavic myths
Last edited by boogis on Wed Jan 16, 2019 2:19 pm, edited 1 time in total.
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Re: Idea. More PVE

Postby boogis » Mon Jan 07, 2019 2:14 pm

https://en.wikipedia.org/wiki/Leshy


Leshy
Leshy (1906).jpg
An illustration, 1906
Grouping Fairy
Spirit
Relict hominid
Country Slavic Europe
Habitat Forests
The Leshy (also Leshi; Russian: ле́ший, IPA: [ˈlʲeʂɨj]; literally, "[he] from the forest", Polish: boruta, leszy) is a tutelary deity of the forests in Slavic mythology. The plural form in Russian is лешие, leshiye (retaining the stress on the first syllable). As the spirit rules over the forest and hunting, he may be related to the Slavic god Porewit.[1][2]

There is also a deity, named Svyatibor (Svyatobor, Svyatibog), who is mentioned in the beliefs of the Eastern and Western Slavs as the god of forests and the lord of the leshies. His functions were identical to Veles.[3]

The Leshy is masculine and humanoid in shape, is able to assume any likeness[4] and can change in size and height.[5][6] He is sometimes portrayed with horns and surrounded by packs of wolves and bears.[1] In some accounts, Leshy is described as having a wife (Leshachikha, Leszachka, Lesovikha) and children (leshonki, leszonky). He is known by some to have a propensity to lead travelers astray and abduct children, (which he shares with Chort, the "Black One") which would lead some to believe he is an evil entity. He is however also known to have a more neutral disposition towards humans, dependent on the attitudes and behaviours of an individual person, or local population, towards the forest.[7] Some would therefore describe him as more of a temperamental being like a fairy.[8]

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LESHIY - this dungeon can have forest gnoms (dwarvs) as minor creatures

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also there can be a Dendroids

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also unicorns

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also can be a fairy

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LOOT
From Leshiy it can be rare tree seeds with small % of drop, maybe eyes of Leshiy like top curiouse,
from dendroids it can be that rare tree but no seed but just wood itself so u have to chop it,
from wardens it can be some gold, some other rare seeds or some rare food like mashrooms,
from unicorn it can be magic horn as a curiuose, rare skin, rare meat.
From fairy there can be wings as a curiouse.
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