Random healing medicine

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Random healing medicine

Postby Fostik » Tue Jan 08, 2019 5:13 pm

Is a mechanic that will allow us to store healing roots in medicines crafted with them.
For that you will be able to craft special medicine with recipe, where 1 of the ingredients will be ancient root.
The main limitation will be that it will be random medicine that will heal random wound of listed: Nasty Wart, Nerve Damage, QuickSilver Poisoning
Ofc this medicine will not decay.
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Re: Random healing medicine

Postby Granger » Tue Jan 08, 2019 5:20 pm

1:3 isn't that random, unless that medicine will target one of the three and do nothing in case that particular wound isn't there (or even cause damage).

Regarding no decay I think that more items should decay. Not as fast as roots or brimstone though and possibly not into nothingness, but quality of stuff that's sitting in a cupboard or stockpile could well dwindle with time...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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