This idea aims to find a way to solve the desire of both a permanent server and server wipes. Also, decaying clearing and resources renovation.
I would like to give a better explanation, but since english isn't my mother language, i'll give a simple description:
-Two servers, "Static", and "Seasonal". Static never resets, Seasonal does, ever X months (to be defined by devs)
-Updates are implemented first in Seasonal server, where they are tested, fixed, and maybe removed if they suck.
-Every time Seasonal server resets, the tested and improved updates are included in Static server, and the new ones what devs have been working on since last reset, comes to the new Season.
-World maps will have several continents, divided by big seas.
-When season is over and Seasonal server is wiped, one of its continent will be included in Static server. Every character and building in this continent will be redeemed and translated to Static server.
-When season is over and Seasonal server is wiped, one of Static server continents will be wiped and replaced by the redeemed continent of the season.
-Seasonal server end-game will be a series of quest to find out wich continent will be saved, to move there. No one should spawn in this continent.
-Static server population will know wich continent will be wiped every time, so they are able to adapt to the new situation while the season lasts.
Version 2:
-Same base idea of 2 servers
-Instead several continents, only one but in the center of a large mass of water.
-Seasonal late-game is to find a whirlpool to save yourself from the wipe. Whirlpool only reachable by sea with big boats, ofc. When you cross it, your character is in a limbo until season ends.
-After wipe, seasonal characters able to reach the whirpool are teleported to random places in the deep water of static server (with their boats and belongings, ofc)