QoL less stamina drain from running/sprinting

Thoughts on the further development of Haven & Hearth? Feel free to opine!

QoL less stamina drain from running/sprinting

Postby wonder-ass » Sun Jan 13, 2019 9:21 pm

its safe to say that everyone in existence that has played this game hates the fact you have to drink 999999 liters of water to sprint for a little bit.
a slight tweak to make it so we dont have to drink every second would remove the need of having 30 troll belts of water.
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Re: QoL less stamina drain from running/sprinting

Postby Granger » Sun Jan 13, 2019 11:13 pm

Haven&Hearth combat:
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Re: QoL less stamina drain from running/sprinting

Postby Reyajh » Mon Jan 14, 2019 1:18 am

That giff says it all. :lol:

I agree, but think energy drain from running should be increased proportionally to maintain balance.
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Re: QoL less stamina drain from running/sprinting

Postby ChildhoodObesity » Mon Jan 14, 2019 4:15 am

sprinting is a bit autistic, srsly drinking every 1-2 seconds
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Re: QoL less stamina drain from running/sprinting

Postby DDDsDD999 » Mon Jan 14, 2019 5:26 am

Signed. Sprint terrain fighting is the most autistic shit ever, just constantly mashing drinking buttons.

Reyajh wrote:I agree, but think energy drain from running should be increased proportionally to maintain balance.

What balance are you talking about.
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Re: QoL less stamina drain from running/sprinting

Postby Reyajh » Mon Jan 14, 2019 5:47 am

DDDsDD999 wrote:
Reyajh wrote:I agree, but think energy drain from running should be increased proportionally to maintain balance.

What balance are you talking about.


When you drink water it causes energy to decrease making you have to eat more. I don't think that aspect is unbalanced as it is...

But on second thought to the stamina drain from running:
Granger wrote:Haven&Hearth combat:
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I dono... It's Haven's way of bringing back the train :mrgreen:
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Re: QoL less stamina drain from running/sprinting

Postby Tyrian » Tue Jan 15, 2019 1:28 pm

wonder-ass wrote:its safe to say that everyone in existence that has played this game hates the fact you have to drink 999999 liters of water to sprint for a little bit.
a slight tweak to make it so we dont have to drink every second would remove the need of having 30 troll belts of water.


i would rather have stamina bar totaly removed and directly use energy bar , fixed to the rate it convert stamina from energy.

pointless to begin with , was idea to add stamina.
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Re: QoL less stamina drain from running/sprinting

Postby Vigilance » Sat Jan 19, 2019 6:47 am

gotta be careful because if we touch energy drain too much or do any of this shit like that we'll end up in sausage meta (throwback to ye olden mervmernt kambertz) where you carry not 99 buckets of water, but 95 buckets of water and 16 sausages, but if we reduce stamina drain we'll just have the same crap but slower... is that a good thing? do people like it?

as someone who has hated the dancing aspect of fights for the longest time i couldn't personally give an opinion.
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