So after the stream, I came up with several ideas and thoughts on sea traveling and stuff. It is obvious that there are other matters for devs to attend to, but I’m too inspired to keep everything to myself.
As far as I know, we are going to encounter vast seas and oceans in the upcoming world. Seas are going to play an important role in transport and trade. In my humble opinion, it would be great to make sea voyages a bit more challenging and dangerous, as well as improve sea transport convenience. In this topic, I shall list several major and minor features that might come in handy or change the gameplay a little.
The most important feature I am about to suggest is the introduction of wind.
It would be nice for sails to actually depend on weather conditions. The wind would matter while traveling under the sail, it would define speed and possible travel direction for vessels that use sails.
In order to move against the wind, we could use hearthling power and paddles. The strength of the crew would define the possible speed against the wind, or allow the vessel to move in case the seas are still. We could also use paddles to increase the speed whenever the wind is fair. So it won’t be only about the quality of the ship.
A storm condition would also be an interesting though a very controversial feature. It would simply damage the ship and make it hard for the ship to move in the desired direction. + It would force to use paddles in order to fight the sea.
Introduction of siege weapons on vessels. That was discussed during the stream, I just would like to add that it might be a good idea to make a sort of an attachable front-end ram in order to damage other vessels during armed encounters on seas, which I hope will happen.
Among lesser features:
Transporting livestock in a Knarr or any other large enough vessel. It would ease the livestock trade and allow players to settle new territories without losing their quality horses, cows, e.t.c.
It would also be nice to introduce a new ship. Cheaper and smaller than Knarr. I would suggest using the Pomor Ladja or a Novgorod Shneka(XI-XIX) as a reference. I read that some of those were just 7 meters long, which is almost twice less than a Knarr. It would be easier to operate(with wind concept) than Knarr and would also use sail (and paddles if the wind concept would ever be implemented). Sort of a utility\fisher vessel.
And the very last is a new glue made out of tree resin and ashes\coals. Such glue was used even in the stone age. It could be used to seal the boats and wooden buckets, general crafting receipts. e.t.c.