Knarr foraging

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Knarr foraging

Postby Damon_Cooper » Sun Jan 20, 2019 3:03 pm

consider blocking trees/boulders from spawn in 4 tilesaway from water zone or make so ppl can collect water forage from near knarr (1 tile around hitbox) zone. less pain in the ass = more fun
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Re: Knarr foraging

Postby Granger » Sun Jan 20, 2019 3:13 pm

I find the idea of being able to use a Knarr to forage... debateble, to put it mildly.
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Re: Knarr foraging

Postby Damon_Cooper » Sun Jan 20, 2019 4:00 pm

that's not the idea - it's already in. but have a painful realization.
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Re: Knarr foraging

Postby jorb » Sun Jan 20, 2019 4:39 pm

More realistic to remove foraging from Knarrs?
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Re: Knarr foraging

Postby Burinn » Sun Jan 20, 2019 4:42 pm

jorb wrote:More realistic to remove foraging from Knarrs?


This.
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Re: Knarr foraging

Postby Ysh » Sun Jan 20, 2019 7:16 pm

Maybe we can have clockwork drone to go and fetch forage from knarr within drone radius.
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Re: Knarr foraging

Postby Yorla » Sun Jan 20, 2019 7:36 pm

Wait, didn't he mean things like gray clay, mussels and such things near a cost line, which sometimes aren't pickable from a knarr?
And here I should apologize for my spelling... But I won't! Deal with it :P
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Re: Knarr foraging

Postby Aceb » Sun Jan 20, 2019 7:42 pm

jorb wrote:More realistic to remove foraging from Knarrs?


Then instead of knarr not fitting to pick up something, we would get to put knarr in position it doesn't block us from foraging. Almost same thing, only making it more painful to quit knarr each time to collect tons of mussels and gray clay.
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Re: Knarr foraging

Postby Yorla » Sun Jan 20, 2019 10:05 pm

I'd be disappointed if they removed the ability to pick mussels with knarr's glorious cargo. :? Why should you bring this topic up, damn you... :D
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