So jorb stated World 11 was going to have a unique world generation with the formation of continents and oceans. The way I understood it was the world be composed of some amount of continents, with oceans inbetween that can only be crossed by knarrs, charterstones and roads won't let you get to new continents. I have a few concerns with that.
1. Knarrs
Having to interact with knarrs in a pvp scenario is completely stupid. What happens is everyone on the knarrs target the other knarr's driver, and have attacks queued on him. The instant the knarrs get close enough, the drivers take about 10 hits instantly, typically getting ko'd/killed. The drivers won't be able to port out of the driver's spot for around 40 seconds, leaving their riders as sitting ducks in the middle of who knows how huge of a body of water. Everyone is forced to grab boats out of the knarr or swim, and if the other knarr driver is still up then that entire group is just fucked as they slowly take their turns getting hit by 10 people.
2. Pvp implications
If it takes 30 minutes or something crazy to go from one continent to another, the pvpers probably won't bother going to another continent, just for the opportunity to camp outside other pvpers spots and fight them on their home turf. Not only because of the inconvenience, but safe palis will be even more necessary. Not being on your home continent could be a death sentence. The people whose turf you're on likely have their entire fleet of knarrs all over the place, ready to dunk you in knarr combat (point 1) if you try to boat away. Which means you need to maintain safe palis on any continent you plan on going to. It just makes actual fights between people who want to pvp seem more and more unfeasible, and instead those people will just run around terrorizing anyone on their continent with no fear on account of the massive home turf advantage.
3. Island defence
Depending on continent size, I could easily see factions deciding to just wall of an entire continent and constantly patrol it with bots. Attempting to defend a siege camp when you're severely limited on land space on someone's home turf, is already hard with people just weaving in and out of their walls with visitor debuff. Now you are in the middle of a huge body of water, where the enemy has a huge fleet of knarrs, basically requiring naval combat, which goes back to point 1, where naval combat is stupid. Though this whole thing depends heavily on the undisclosed siege changes.
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Those are my main things. It just seems like we'll get w8 again where no one wants to go anywhere because everywhere is so far away, and going all that way just to be on someone's home turf is terrible.