Brackish water flora and fauna

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Brackish water flora and fauna

Postby Zentetsuken » Sun Jan 20, 2019 9:06 pm

Since we will have oceans and waterways that attach to mainland that surely has lakes and rivers, it would make sense to have brackish water ecosystems in the areas where ocean water and fresh water meet. Saltwater swamps, tidal pools, wetlands, marshes and salty mudflats have many interesting flora and fauna.

for animals there is Mudskippers, Alligators, Shrimp, Gobies, Clams, Fiddler Crabs

for plants there is Sea Asparagus, Mangrove Trees, Dulse, Sea Lavender


probably tons more too, just thought it would be a cool new little group of biomes
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Re: Brackish water flora and fauna

Postby Granger » Sun Jan 20, 2019 9:16 pm

Zentetsuken wrote:for animals there is Mudskippers, Alligators, Shrimp, Gobies, Clams, Fiddler Crabs

for plants there is Sea Asparagus, Mangrove Trees, Dulse, Sea Lavender

Slight problems with most of them as of the geographic setting of the game, but more natural biomes would be fun.
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Re: Brackish water flora and fauna

Postby Ysh » Sun Jan 20, 2019 9:37 pm

Granger wrote:
Zentetsuken wrote:for animals there is Mudskippers, Alligators, Shrimp, Gobies, Clams, Fiddler Crabs

for plants there is Sea Asparagus, Mangrove Trees, Dulse, Sea Lavender

Slight problems with most of them as of the geographic setting of the game, but more natural biomes would be fun.

If we are getting ocean and multiple continent then I think geographic setting becomes more loose.
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Re: Brackish water flora and fauna

Postby vatas » Sun Jan 20, 2019 9:53 pm

Definitely something worth considering here. Doubt it can make to w11 but if continents and oceans is success, I can definitely see them in w12.
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