wonder-ass wrote:either siege the person and kill them for blocking it or abandon plenty of other trees around.
Hi, Captain Obvious! Siege for the quest tree %D
wonder-ass wrote:either siege the person and kill them for blocking it or abandon plenty of other trees around.
2d0x wrote:wonder-ass wrote:either siege the person and kill them for blocking it or abandon plenty of other trees around.
Hi, Captain Obvious! Siege for the quest tree %D
2d0x wrote:Granger wrote:Quest giver should be free spirits inhabiting the object (tree/stone), they should move to another nearby object should their vessel be destroyed or claimed.
But this does not solve the problem of capturing the questgivers. Tree/stone may be on someone else's claim, behind a palisade. I would like to avoid this.
Granger wrote:Quest giver should be free spirits inhabiting the object (tree/stone), they should move to another nearby object should their vessel be destroyed or claimed.
ChildhoodObesity wrote:theyre fine as they are t b h
Hrenli wrote:Well, at least having some indication that the tree you are chopping or the stone you are chipping is a quest giver wouldn't hurt.
SaltyCrate wrote:Well, devs disagree with you as Jorb stated that being unable to distinguish quest givers, unless you have quests with them, is a positive thing.
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