SaltyCrate wrote:I wouldn't be able to find the exact stream without certain effort and I am not sure I care enough to bother.
I don't expect any sane person to do that. Thanks for the hint at least. Do you remember if there was an explanation why?
SaltyCrate wrote:I wouldn't be able to find the exact stream without certain effort and I am not sure I care enough to bother.
Hrenli wrote:I don't expect any sane person to do that. Thanks for the hint at least. Do you remember if there was an explanation why?
In New Cydathria, I went to great personal effort to create public access to Nauker, a quest giver which the previous LS of New Cydathria had covered with the Village claim with the intent of preserving it and then inadvertently palied it in because he didn't realize other village properties which had to be palied were farther from the village center than the quest tree.2d0x wrote:Granger wrote:Quest giver should be free spirits inhabiting the object (tree/stone), they should move to another nearby object should their vessel be destroyed or claimed.
But this does not solve the problem of capturing the quest givers. Tree/stone may be on someone else's claim, behind a palisade. I would like to avoid this.
Embers wrote:What you do with questgivers should be entirely up to you. Destroy them, wall them off. It will most probably bite you back but its your decision to make. Your decision is what matters. They don't need some godly protection and neither does the player.
Embers wrote:What you do with questgivers should be entirely up to you. Destroy them, wall them off. It will most probably bite you back but its your decision to make. Your decision is what matters. They don't need some godly protection and neither does the player.
Embers wrote:The solution is : leave it for players to decide...
2d0x wrote:Embers wrote:The solution is : leave it for players to decide...
This is an opinion, but not a solution. Read the title of the topic.
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