Keeping in mind that there will be an improvement in the food system. I propose the following:
- The attributes have no limit.
- Attributes are the cap of the abilities.
- Every 2 points of attributes you have 1 point of ability.
- The attribute points can be different depending on the ability.
- All abilities start at 1, and cost: (100LP*(currentlevel+1). <-(WITHOUT CHANGES)
Example: 100 Point of Unarmed Combat (needs) -> 125 Strength (100*1.25) - 75 Agility (100*0.75)
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1 Point of Unarmed Combat (needs) -> 1.25 Strength - 0.75 Agility
1 Point of Melee Combat (needs) -> 1 Strength- 1 Constitution
1 Point of Marksmanship (needs) -> 1 Agility - 1 Perception
1 Point of Exploration (needs) -> 1 Perception - 0.5 Agility- 0.5 Will
1 Point of Stealth (needs) -> 1 Perception - 0.25 Intelligence - 0.75 Agility
1 Point of Sewing (needs) -> 1.25 Dexterity - 0.75 Intelligence
1 Point of Smithing (needs) -> 1 Strength - 0.5 Will - 0.5 Psyche
1 Point of Mansonry (needs) -> 1 Dexterity - 1 Strength
1 Point of Carpentry (needs) -> 0.75 Strength- 0.75 Dexterity - 0.5 Intelligence
1 Point of Cooking (needs) -> 0.75 Psyche - 0.75 Intelligence - 0.5 Will
1 Point of Farming (needs) -> 0.75 Intelligence - 0.75 Psyche - 0.5 Perception
1 Point of Survival (needs) -> 0.5 Strength - 0.5 Agility - 0.5 Constitution - 0.5 Perception
1 Point of Lore (needs) -> 0.75 Psyche - 0.5 Dexterity - 0.75 Will
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Charisma would not enter with the abilities.
With this change, I think the progress of the game would be more gradual.