Idea. Bioms

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Idea. Bioms

Postby boogis » Wed Jan 23, 2019 9:53 pm

Hello guys. I already tried to offer something for you in thread about Kingdoms, and my premis was to give some ideas for hight level content cos my frinds seem to be very bored after 2 years of playing this world, and this is not good situation. This should not be.
And today i was talking to HnH streamer on youtube and she said that, once everyone do have good level then nobody wants engage in fights, nobody want to go out and protect people who are seeking for help cos everyone becomes fat and good leveled, so everyone afraid to loose their charachter as its so difficult to level up. so no one will to leave their villages, and rather stay at home. I think this is should not be. its something wrong with game. I wanna ask you dont hate me for my low experience cos i do what I can triyng to figure out the solution. so....

i suggest to do something about it. We have to make people fight, we gotta kick they out of their villages and start fighting for global domanation and respect. So i think it should be in design of the game, not peoples choice. Brain scientists already proved that to most of the people if you give minimum what would sutisfy their primal instints (food sex domination) then they will never try to achive something more. So if you garantie 4-5k dollars a month for free most people wont go to work. they will never go out of house or from their comfort zone. I think same problem we have in this game, and many others.

You can try to suggest something from yourself but here is what im suggesting. I think we should created a bigger bioms and make resources belong only to this biom. So. Today we have every 100 meters different biom. so now you have swamp then in 100 meters you have forest, then in 100 meters you have desert and this is not only unnatural but also doestn work good for game. we should make huge bioms and attach surtain resourse only to this biom. So if you have swamp then only under swamp you can have copper. no other ore, only surtain plants barries and herbs and shrooms can grow in surtain bioms, maybe to grow spacial tree in your biom you have to bring other bioms soil. there are 24 types (in real life) of soil from different bioms, we can make as a resourse. if you wanna grow all veriety of plant in your aria then bring soil from other places. it can be anything but the main point is to make people posses only one thing and make them being dependant on other people from far away or naighbour biom. make people traid for resources or fight for them.

this is just an example BUT - solt, i ve herd that this is important resource, it need for boost hunger level or something (excuse my knowlage lvl but again this is just an example) so make solt mines only on few islands, and you would have to create a sea caravans to get it as you cant teleport there. and other players will the same and there is a reason for conflict. i hear casuals crying - ohhhh, only strongest will have all salt. i say - yes, strongest servive, so be strongest, make an aliances do polititics, deplomacy, only pressure make you struggle, if you have everything then you no point to grow.

so you got my pont and what do you think?

I know some other mmo there they have huge territories of swamp and there are swamp tribes and there are special resources, special stats and skill only in those tribes. this would be interesting for this game also.
i would appritiate if you explaing your point of view and why my concept is bad or good.
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Re: Idea. Bioms

Postby Aceb » Wed Jan 23, 2019 9:54 pm

No. Please. Play. The. Game.
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Re: Idea. Bioms

Postby Ysh » Wed Jan 23, 2019 10:02 pm

boogis wrote:Hello guys. I already tried to offer something for you in thread about Kingdoms, and my premis was to give some ideas for hight level content cos my frinds seem to be very bored after 2 years of playing this world, and this is not good situation. This should not be.
And today i was talking to HnH streamer on youtube and she said that, once everyone do have good level then nobody wants engage in fights, nobody want to go out and protect people who are seeking for help cos everyone becomes fat and good leveled, so everyone afraid to loose their charachter as its so difficult to level up. so no one will to leave their villages, and rather stay at home. I think this is should not be. its something wrong with game. I wanna ask you dont hate me for my low experience cos i do what I can triyng to figure out the solution. so....

i suggest to do something about it. We have to make people fight, we gotta kick they out of their villages and start fighting for global domanation and respect. So i think it should be in design of the game, not peoples choice. Brain scientists already proved that to most of the people if you give minimum what would sutisfy their primal instints (food sex domination) then they will never try to achive something more. So if you garantie 4-5k dollars a month for free most people wont go to work. they will never go out of house or from their comfort zone. I think same problem we have in this game, and many others.

You can try to suggest something from yourself but here is what im suggesting. I think we should created a bigger bioms and make resources belong only to this biom. So. Today we have every 100 meters different biom. so now you have swamp then in 100 meters you have forest, then in 100 meters you have desert and this is not only unnatural but also doestn work good for game. we should make huge bioms and attach surtain resourse only to this biom. So if you have swamp then only under swamp you can have copper. no other ore, only surtain plants barries and herbs and shrooms can grow in surtain bioms, maybe to grow spacial tree in your biom you have to bring other bioms soil. there are 24 types (in real life) of soil from different bioms, we can make as a resourse. if you wanna grow all veriety of plant in your aria then bring soil from other places. it can be anything but the main point is to make people posses only one thing and make them being dependant on other people from far away or naighbour biom. make people traid for resources or fight for them.

this is just an example BUT - solt, i ve herd that this is important resource, it need for boost hunger level or something (excuse my knowlage lvl but again this is just an example) so make solt mines only on few islands, and you would have to create a sea caravans to get it as you cant teleport there. and other players will the same and there is a reason for conflict. i hear casuals crying - ohhhh, only strongest will have all salt. i say - yes, strongest servive, so be strongest, make an aliances do polititics, deplomacy, only pressure make you struggle, if you have everything then you no point to grow.

so you got my pont and what do you think?

I know some other mmo there they have huge territories of swamp and there are swamp tribes and there are special resources, special stats and skill only in those tribes. this would be interesting for this game also.
i would appritiate if you explaing your point of view and why my concept is bad or good.
Summary: Make biomes bigger. Make salt more rare.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

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Re: Idea. Bioms

Postby boogis » Wed Jan 23, 2019 10:05 pm

no worries guys im gonna play it, thats why i generating ideas cos i like it. :)
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Re: Idea. Bioms

Postby boogis » Wed Jan 23, 2019 10:07 pm

Ysh wrote:
boogis wrote:Hello guys. I already tried to offer something for you in thread about Kingdoms, and my premis was to give some ideas for hight level content cos my frinds seem to be very bored after 2 years of playing this world, and this is not good situation. This should not be.
And today i was talking to HnH streamer on youtube and she said that, once everyone do have good level then nobody wants engage in fights, nobody want to go out and protect people who are seeking for help cos everyone becomes fat and good leveled, so everyone afraid to loose their charachter as its so difficult to level up. so no one will to leave their villages, and rather stay at home. I think this is should not be. its something wrong with game. I wanna ask you dont hate me for my low experience cos i do what I can triyng to figure out the solution. so....

i suggest to do something about it. We have to make people fight, we gotta kick they out of their villages and start fighting for global domanation and respect. So i think it should be in design of the game, not peoples choice. Brain scientists already proved that to most of the people if you give minimum what would sutisfy their primal instints (food sex domination) then they will never try to achive something more. So if you garantie 4-5k dollars a month for free most people wont go to work. they will never go out of house or from their comfort zone. I think same problem we have in this game, and many others.

You can try to suggest something from yourself but here is what im suggesting. I think we should created a bigger bioms and make resources belong only to this biom. So. Today we have every 100 meters different biom. so now you have swamp then in 100 meters you have forest, then in 100 meters you have desert and this is not only unnatural but also doestn work good for game. we should make huge bioms and attach surtain resourse only to this biom. So if you have swamp then only under swamp you can have copper. no other ore, only surtain plants barries and herbs and shrooms can grow in surtain bioms, maybe to grow spacial tree in your biom you have to bring other bioms soil. there are 24 types (in real life) of soil from different bioms, we can make as a resourse. if you wanna grow all veriety of plant in your aria then bring soil from other places. it can be anything but the main point is to make people posses only one thing and make them being dependant on other people from far away or naighbour biom. make people traid for resources or fight for them.

this is just an example BUT - solt, i ve herd that this is important resource, it need for boost hunger level or something (excuse my knowlage lvl but again this is just an example) so make solt mines only on few islands, and you would have to create a sea caravans to get it as you cant teleport there. and other players will the same and there is a reason for conflict. i hear casuals crying - ohhhh, only strongest will have all salt. i say - yes, strongest servive, so be strongest, make an aliances do polititics, deplomacy, only pressure make you struggle, if you have everything then you no point to grow.

so you got my pont and what do you think?

I know some other mmo there they have huge territories of swamp and there are swamp tribes and there are special resources, special stats and skill only in those tribes. this would be interesting for this game also.
i would appritiate if you explaing your point of view and why my concept is bad or good.
Summary: Make biomes bigger. Make salt more rare.


are messing with me??? i said its just an example
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Re: Idea. Bioms

Postby Aceb » Wed Jan 23, 2019 10:07 pm

boogis wrote:no worries guys im gonna play it, thats why i generating ideas cos i like it. :)


I have no problems with You generating ideas, but hold on with those until You get more familiar with the game and then let your creativity rampage.
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Re: Idea. Bioms

Postby Ysh » Wed Jan 23, 2019 10:09 pm

boogis wrote:
Ysh wrote:
boogis wrote:Hello guys. I already tried to offer something for you in thread about Kingdoms, and my premis was to give some ideas for hight level content cos my frinds seem to be very bored after 2 years of playing this world, and this is not good situation. This should not be.
And today i was talking to HnH streamer on youtube and she said that, once everyone do have good level then nobody wants engage in fights, nobody want to go out and protect people who are seeking for help cos everyone becomes fat and good leveled, so everyone afraid to loose their charachter as its so difficult to level up. so no one will to leave their villages, and rather stay at home. I think this is should not be. its something wrong with game. I wanna ask you dont hate me for my low experience cos i do what I can triyng to figure out the solution. so....

i suggest to do something about it. We have to make people fight, we gotta kick they out of their villages and start fighting for global domanation and respect. So i think it should be in design of the game, not peoples choice. Brain scientists already proved that to most of the people if you give minimum what would sutisfy their primal instints (food sex domination) then they will never try to achive something more. So if you garantie 4-5k dollars a month for free most people wont go to work. they will never go out of house or from their comfort zone. I think same problem we have in this game, and many others.

You can try to suggest something from yourself but here is what im suggesting. I think we should created a bigger bioms and make resources belong only to this biom. So. Today we have every 100 meters different biom. so now you have swamp then in 100 meters you have forest, then in 100 meters you have desert and this is not only unnatural but also doestn work good for game. we should make huge bioms and attach surtain resourse only to this biom. So if you have swamp then only under swamp you can have copper. no other ore, only surtain plants barries and herbs and shrooms can grow in surtain bioms, maybe to grow spacial tree in your biom you have to bring other bioms soil. there are 24 types (in real life) of soil from different bioms, we can make as a resourse. if you wanna grow all veriety of plant in your aria then bring soil from other places. it can be anything but the main point is to make people posses only one thing and make them being dependant on other people from far away or naighbour biom. make people traid for resources or fight for them.

this is just an example BUT - solt, i ve herd that this is important resource, it need for boost hunger level or something (excuse my knowlage lvl but again this is just an example) so make solt mines only on few islands, and you would have to create a sea caravans to get it as you cant teleport there. and other players will the same and there is a reason for conflict. i hear casuals crying - ohhhh, only strongest will have all salt. i say - yes, strongest servive, so be strongest, make an aliances do polititics, deplomacy, only pressure make you struggle, if you have everything then you no point to grow.

so you got my pont and what do you think?

I know some other mmo there they have huge territories of swamp and there are swamp tribes and there are special resources, special stats and skill only in those tribes. this would be interesting for this game also.
i would appritiate if you explaing your point of view and why my concept is bad or good.
Summary: Make biomes bigger. Make salt more rare.


are messing with me??? i said its just an example

You mean this thread is not suggesting, but just thread to serve as example of what a suggesting might look as? I think the men can look upon any of the other thread in this section to see example of how a suggesting looks.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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Re: Idea. Bioms

Postby boogis » Wed Jan 23, 2019 10:23 pm

Aceb wrote:
boogis wrote:no worries guys im gonna play it, thats why i generating ideas cos i like it. :)


I have no problems with You generating ideas, but hold on with those until You get more familiar with the game and then let your creativity rampage.


yeah, i know i have to play it, but i have other people who played for months and years i play with them and i can see how they play, you know how? they have all there bases built already, they have everything, like 1000 Q food and 2000 Q catlories. 1000 Q curiouses. and you know how they play??? ohhh, its just another day in haven, we are bored, we are lazy, we have nothing to do. like they say - i dont wanna go for fight cos i afraid of loosing my char cos i worked for it for so long, i better stay at home. they have no drive. why im posting those ideas? cos i dont wanna end up like them in one year time after playing this game so long. I SEE MYSELF IN THEM BUT FROM FUTURE. :) im a time traveler. :D and i dont like it.
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Re: Idea. Bioms

Postby Aceb » Wed Jan 23, 2019 10:29 pm

boogis wrote:
Aceb wrote:
boogis wrote:no worries guys im gonna play it, thats why i generating ideas cos i like it. :)


I have no problems with You generating ideas, but hold on with those until You get more familiar with the game and then let your creativity rampage.


yeah, i know i have to play it, but i have other people who played for months and years i play with them and i can see how they play, you know how? they have all there bases built already, they have everything, like 1000 Q food and 2000 Q catlories. 1000 Q curiouses. and you know how they play??? ohhh, its just another day in haven, we are bored, we are lazy, we have nothing to do. like they say - i dont wanna go for fight cos i afraid of loosing my char cos i worked for it for so long, i better stay at home. they have no drive. why im posting those ideas? cos i dont wanna end up like them in one year time after playing this game so long. I SEE MYSELF IN THEM BUT FROM FUTURE. :) im a time traveler. :D and i dont like it.


You still miss the point. And your ideas wouldn't make them leave the base.
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Re: Idea. Bioms

Postby CaddoPuma » Thu Jan 24, 2019 6:25 am

boogis wrote:... we are bored, we are lazy, we have nothing to do.
They have nothing to do because they are bored and lazy. It is easy to plan a new project or look around one's base to see what needs to be upgraded. They lack creative vision.

boogis wrote:... i dont wanna go for fight cos i afraid of loosing my char cos i worked for it for so long, i better stay at home.
Then create an alt that you wont mind if it gets killed and start the noob grind all over...try a different order of leveling and discover if maybe the way you've always done it is maybe not the absolutely most efficient/fun/rewarding wat to do

boogis wrote:...they have no drive.
That is the cause of their problem. They have no drive to find a creative solution to their lazy boredom.
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