Granger wrote:What is the goal here?
Getting rid of visitor so raiding villages gets easier:
The downsides to markets and inconveniences to members of legit villages dosn't warrant to remove Visitor, getting into a village by force is what Siege is for. According to the devs world 11 will have changes to that mechanic, thus this discussion can be put on ice till we know how it will work next world.
Stopping characters from playing whack-a-mole (as the mole) in combat by repeatedly retreating through their visitor gates:
The whole time we're looking at this from only one side: characters exploiting visitor to protect themselves being a problem => nerf Visitor.
The basic idea behind a siege palisade is that the attackers can flee inside and the besieged that would follow would be marked visitor, resulting in them being unable to initate combat on additional characters inside that box and being under the thread of being evicted by the claim owner - thus they don't follow. Same goes the other way around with the gates of the besieged village.
So let's turn that around and, instead of removing the Visitor feature from the game, add to it:
Let the gates apply a nice debuff on anyone traversing them while in a combat relation, regardless if that character would get visitor or not.
Maybe something like:
Fallen from grace
You fled from combat like the coward you are,
the gods in Valhalla peer down upon you in disgust.
Your are deeply ashamed to have failed you gods and kin,
this distracts you from combat, your abilities are reduced.
And certainly that debuff would be stacking, it'll get worse each time a character runs for shelter, let's say a 20% (?) debuff to all combat related calculations (so a total effect in combat of 80%, 64%, 51%, 40%, 32%, ...), lasting for 24 RL hours.
Should nicely discourage PvP experts from repeatedly exploiting visitor gates, no?
this idea will stop them from going out yes. but were trying to prevent people from escaping through them.
itll prevent siege camps thats a + but itll also make it extremely easy for the defenders.
a scenario that could play out mid fight at siege. one of the fighters gets nidbaned, if he runs to a safe pali hes fucked for 24 hours if he stays he will be fucked by nidbanes. meanwhile the defenders are laughing at them with out taking any risk.