Pan_w_okularach wrote: Nope. Nothing's changed. If you wonder why PvP doesn't happen that much, it's simply because the game doesn't generate situations where combat is necessary or can happen.
Most of the meaningful gameplay takes place behind the safety of the walls to begin with. All your crafting, growing, cooking etc. And any task that requires one to go outside can be either done on alts or in proximity of safe forts. There's no reason to ever put yourself in danger ever. I mean for people who figured the game out, not for the noobs who might not have the knowledge or the resources to protect themselves. One exception is sieges, it's the only scenario in the game where player is forced to fight or suffer consequences. Other than that combat is totally avoidable. So here's the reason number one. I'm not saying that walls shouldn't exist, but maybe think about something to make people leave them somtimes? Like rework the quest system in a way that would send people to far away random locations? As opposed to having questgivers linked to a limited number of other questgivers that can be walled off and connected with roads.
The second reason is there's nothing to compete for currently. Kingdoms, localized resources, meteorites all could have been sparking PvP activity, if devs put a little bit more thought into it. Like make it impossible to delay kingdom challenges forever and defend cairns with alts and use other shitty tactics. Localized resources are useless and too plentiful and what people do is just place a sneaky village totem nearby and wait - again no combat just alts building claims and destroying other alts's claims till one side gives up. Meteorites, what are they even used for? Make them valuable please.
This is correct.
I think I've finally come up with a pseudo-solution too. I say that because I haven't put any thought into the actual finer details but I'll just throw it out there anyway.
First of all though, let's think of some of the things that were added to give some incentive to PvP and fight over.
Localized Resources. The idea was that groups would be coming and fighting over this shit because they're 'so good' and yeah a lot of the resources are quite valuable so why doesn't this work in practice? There's two reasons actually, one obvious and one not so obvious. First is the obvious one, alts. People have the timer set up for when these respawn, they have alts logged out at the resource, they log the alt in when it's time to gather, grab that shit then hearth/log out. Nobody risks shit. Wow an alt who has a few points in cooking and ''''maybe''''' some with rage and very minor combat abilities (but even that's rare) to kill other alts before they can harvest that salt basin first.
The other issue is that even if the alt problem was solved (and it definitely should be solved in this case in particular, shit tier alts shouldn't be able to even harvest this shit, its another part of the game that has all danger removed from it because of this garbage), these types of resources can be harvested TOO QUICKLY and then all the player has to do is quickly hearth the fuck out, it takes seconds. What if we had some resources that took some time to get at/harvest or things that couldn't just be pocketed and hearthed back with? Maybe large items that can be picked up over characters heads and loaded into knarrs and shit (but make it so there's more than 1 per harvest maybe so it takes acual fucking time to grab a small group of people, jump in your knarr and sale off to the location of this resource, takes a bit more time to harvest the resource, then takes a bit more time to carry them to your ship and load them all up before you all have to sale home?
People see anything like this as a 'waste of time' but the more time you're sitting around outside, traveling to a location, scrambling trying to get these resources, traveling back with them, the more time other people have to intercept you.
How about some events that happen where a resource becomes available but EVERYBODY is informed like a few hours before it's going to become available? Maybe there's some sort of tracking shit you can use to lead you to it? Then people WOULD go to it and people WOULD fight over it. Just don't make the mistake of allowing an alt to pick it up and don't allow it to be instantly harvestable.
These are just a few examples of actually ways to get people to come into contact with each other in the game.