wonder-ass wrote:i really like this idea. instead of every wound always giving negative debuffs and everyone hating their guts, give some positive buffs so we can play around with the wounds. itll be a less hated mechanic this way.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Zentetsuken wrote:You should get a wound that gives a buff depending on exactly how injured you got during a fight. If you sustained bad injuries like deep cuts or wretched gore you should get a scaling additional debuff called Grizzled that dramatically lowers charisma but makes increased strength and enemies of new fights start off with mild openings.
It's like if you just watched some dude get his torso ripped open by a bear, then eventually kill the bear, and immediately come stomping toward you for a fight i think you would be way more scared then if some totally unmaimed person came after you.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
Burinn wrote:Zentetsuken wrote:You should get a wound that gives a buff depending on exactly how injured you got during a fight. If you sustained bad injuries like deep cuts or wretched gore you should get a scaling additional debuff called Grizzled that dramatically lowers charisma but makes increased strength and enemies of new fights start off with mild openings.
It's like if you just watched some dude get his torso ripped open by a bear, then eventually kill the bear, and immediately come stomping toward you for a fight i think you would be way more scared then if some totally unmaimed person came after you.
I think I would be not very scared of someone who was just mortally wounded by an animal.