The Puzzle

Thoughts on the further development of Haven & Hearth? Feel free to opine!

The Puzzle

Postby pppp » Tue Jan 29, 2019 7:36 pm

I was looking for something to do in the famous endgame. Here's what I have found.

The legend says there was a treasure and there was a map showing the way. The map was engraved on a stone tablet. But the tablet was broken into hundred pieces by an angry warrior who could not understand what it says. People say parts of that map can be found while digging the ground or looking into animal hideouts. But other people say it's just a common stone, called striped flint.

Make a map, maybe up to 3 maps showing actual locations in the world, transform these to lineart style resembling striped flint pattern. Slice the map into 100 pieces each, possibly shaped like puzzle pieces, or stone age approximation of puzzle piece shape.
The map pieces can be found doing various activities with fixed percentage pool assigned to each activity, so:
- 5 pieces of each map goes to global trash pool
- 5 pieces of each map can be found while fishing, possibly same as global trash pool,
- 5 pieces goes to each type of dungeon (that's 3x5 at this point), would be nice if there was more types of dungeons, There is only small chance to find a map piece in any particular dungeon.
- 5 pieces can be dropped from trolls or possibly other high level mobs
- 5 pieces can be found while mining
- 5 pieces can be found while drawing water from a well
- 5 pieces can be found while collecting clay,
- 5 pieces can be found while chipping stone,
- 5 pieces can be received from quest givers,
- optionally 5 pieces from underground quest givers only,
and so on.
Other possible activities: soil digging, butchering chicken, moles, digging a grave, raiding ant hill, digging a cellar, demolishing a structure, etc
The activities have to be chosen in such a way that each sort of Haven players receives some of these. Majority must be available for even newbs to find while small number must be accessible only for well organized large groups. The idea is to ensure the hunt for flint shards is a tedious task, taking a lot of player interaction.

All those events can also yield a random piece of flint that can not be used as a part of a map but can not be distinguished from a real map piece other by trying to fit it with other pieces. There should be at least another hundred unique flint shards. That could be actually another picture, not related to maps.
Piece of map which is destroyed (dropped, used as a regular stone) returns to the pool to be found later again. The chance of finding is adaptative to the number of pieces already found so pieces are found at even rate over period of one year, so a pool which is badly behind the schedule will be elevated to 100% chance of dropping a map piece.

Optionally: pieces of maps can be stored in the village idol and can be removed only if the idol is destroyed. (Yeah, I am shamelessly stealing this part from other ideas ;) To give motivation to store these in the idol, using a piece on the idol will help identify to which map the particular piece belongs. For example a single idol can accept pieces of only one map and would reject pieces that would not fit pieces already placed inside. Also, to deal with alt-vaulting and then quitting forever, any stone shard stored in personal inventory for more than 2 weeks (?? to be discussed) will return to the global pool and can be found again.

After the map is completed it can be taken off from the idol and used. It would show a minimap of an actual region in Haven, in the state how it looked at the beginning of the world. The map can be also traced like a scent, amount of charges is disputable, but I see no problem with infinite charges. The map can be used on the exact tile it points to, yielding an unique gear piece, like a cape.
Last edited by pppp on Tue Jan 29, 2019 8:01 pm, edited 1 time in total.
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Re: The Puzzle

Postby 2d0x » Tue Jan 29, 2019 7:56 pm

I suppose that no one will look for maps, and randomly found fragments will be sold at the fair (if I understood correctly).
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Re: The Puzzle

Postby pppp » Tue Jan 29, 2019 8:03 pm

2d0x wrote:I suppose that no one will look for maps, and randomly found fragments will be sold at the fair (if I understood correctly).

Yes, pretty much.
The intention is that only a dedicated player will have a chance to collect a whole map and that the dedication should go towards finding who owns map pieces rather than into trying to bruteforce or even bot it.
But I also think some newbs will just slap their piece at their own village idol so it would take a quest similar to that one: viewtopic.php?f=40&t=60832 to find last few missing pieces.
In other words, I believe finding first 75 pieces of a map will be fairly easy for any large group. It's the last few where the real fun is.
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Re: The Puzzle

Postby Ysh » Tue Jan 29, 2019 8:44 pm

It sound like it could be fun on paper. Though I think there is some issue:

1. Player can take piece of map and log out with it on alt so no man can ever get it.
2. It is so much work to get these items, I think most player will not care to collect them all.
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Re: The Puzzle

Postby pppp » Tue Jan 29, 2019 9:07 pm

1. was specifically addressed in the paragraph about village idol. I think the decay mechanism similar to ancient root or mandrake root would fit the place.
2. Indeed. But it is purely optional and gives no game advantage, only bragging rights. There were complaints that supposed endgame is too easy. Also people said grinding q is something that keeps them playing. The puzzle is also a grind and it also helps to encourage some pvp - depending on who got what. I do not expect many players would try to collect them all, that's not the intent, but many might try to make a buck on finding some shards. Bounty hunters in a way.
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Re: The Puzzle

Postby Ysh » Tue Jan 29, 2019 9:12 pm

pppp wrote:1. was specifically addressed in the paragraph about village idol. I think the decay mechanism similar to ancient root or mandrake root would fit the place.
2. Indeed. But it is purely optional and gives no game advantage, only bragging rights. There were complaints that supposed endgame is too easy. Also people said grinding q is something that keeps them playing. The puzzle is also a grind and it also helps to encourage some pvp - depending on who got what. I do not expect many players would try to collect them all, that's not the intent, but many might try to make a buck on finding some shards. Bounty hunters in a way.

Oh I see, I must have missed this line. Sorry for this!

And yes, I think my only concern is if it is worth some troubles to add in some thing like this that maybe only 1% of players will care about. Or maybe I underestimate how much player will like to collect these pieces.
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Re: The Puzzle

Postby Vassteel » Tue Jan 29, 2019 11:02 pm

I do really like the Idea of a long term treasure hunt and puzzle. Everyones always complaining about endgame content and I think this would fit perfectly into that category and it would also give new players that might happen to stumble on part of the map or puzzle some income if they choose to trade their map shreds or puzzle parts.

I purpose instead of a time limit on how long you can hold a part or shred just have a common, rare system the shreds and parts keep spawning in world at different rates and have several unique maps and puzzles. People could trade theirs fore the ones they need.



+1 for treasure map hunt and cryptic puzzle
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Re: The Puzzle

Postby Aceb » Tue Jan 29, 2019 11:04 pm

Cool idea, not sure how useful and fun, but cool.
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