Druid credo (inspired by world 11 changes)

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Druid credo (inspired by world 11 changes)

Postby Zullael » Thu Jan 31, 2019 3:38 am

This is pretty much the continuation of a woodcutter path to make it similliar and distinctive long-term goal like our fellow cave hermit.
New changes for treeplanting are making life a living hell, as stunting is still here, but also innability to get seeds\nuts while trees are still growing + biome difference in growing speed. (so you have to wait for 7 days just for a single q tree rotation without fails and memes).
Basing on woodcutter (taking life away) and gardener (nursing a new life onto the world). (Maybe even on mystic as well?), I propose a Druid credo to soothe the changes for a bit.

Here is the ideas:
1) Lore +40
2) Q bonus for harvesting tree\bushes (more apples, leaves, berries etc) +25%
3) Ability to eat bark, red mushrooms (Fly agaric), wild bush berries (or getting a recipe for mushroom brew?)
4) Trees, planted by your hand, will no longer get stunted while growing.
5) A hearth magic "a reverence of nature", which allows construction of a shrine, dedicated to the specific questgiver, so you and anyone else could access him from there. (talk to him, give items, start\finish quests) (for example, you will be able to cast it onto built runestone, what also makes it immovable, active shrine).

Also variants for 4:
b) hearth magic, which being cast onto stunted trees will give you a used seed back for another try.
c) Trees, planted by your hand, grow as fast, as if they were planted in their respective best location\biome.

Also variants for 5:
b) magic which transports current questgiver to the another location of your choice.
c) magic with a hefty exp cost, which breathes life onto natural object and creates a new tree\bush\rock questgiver (or being casted onto treeplanter pot with a sprouted sapling will create one).

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Re: Druid credo (inspired by world 11 changes)

Postby Zullael » Wed Feb 13, 2019 1:37 am

Bump
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Re: Druid credo (inspired by world 11 changes)

Postby Burinn » Wed Feb 13, 2019 1:48 am

The original 5 is too overpowered, even if it takes five credos to get to in the first place.
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Re: Druid credo (inspired by world 11 changes)

Postby Zullael » Wed Feb 13, 2019 1:56 am

It could be balanced around exp cost.
Something like 30-50k for every single shrine is big deal to set up the complete network. A big temple, dedicated to the forest spirits could attract visitors just like any market like CF would.
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Re: Druid credo (inspired by world 11 changes)

Postby kitsune121x » Wed Feb 13, 2019 3:05 am

here's an idea for number 5 communing with nature cost half as much experience points
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Re: Druid credo (inspired by world 11 changes)

Postby Jackwolf » Wed Feb 13, 2019 6:49 am

Kitsune's idea is too weak for a level 5, but yours is a bit too strong for a 5.

No player should be able to decide a questgiver's location or what have you. It would just make "temples" as you say, where people run back and forth greeting and waving at pillars for a few hours and come back with 50,000 LP.
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Re: Druid credo (inspired by world 11 changes)

Postby MinionTwo » Wed Feb 13, 2019 11:42 pm

it should require Mystic as well.
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