factnfiction101 wrote:^I agree with this guy.
Sethfire wrote:To incentivize intercontinental trading across stretches of ocean, there could be continent unique resources and certain plants that can only grow in certain climates such as coffee, tea, sugar and various fruits. Even if they are not unique, there could be quality and growth speed bonuses which itself would also work the same way by encouraging players to trade and explore new continents. There is no reason to transport a ship full of valuable goods and resources across oceans to a CF-like global market if everything can be locally made and produced at the same or higher quality. This could also incentivize piracy by hijacking the trade ships making trading a high-risk high-reward venture.
overtyped wrote:Wud be better to have certain special nodes on different continents, for example, one continent has all the salt, one has all the ices, etc.
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