Hunting: Survival Hardcap...Masonry for Cave Mobs

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Hunting: Survival Hardcap...Masonry for Cave Mobs

Postby fierce » Fri Feb 01, 2019 9:15 pm

My suggestion is to let masonry play a role in the capping of cave monsters quality rather than just survival. Could be an either or scenario or the average of the two, just anything to make it so miners don't have to go crazy on survival to not cap everything.
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Re: Hunting: Survival Hardcap...Masonry for Cave Mobs

Postby MagicManICT » Sat Feb 02, 2019 6:46 am

fierce wrote:My suggestion is to let masonry play a role in the capping of cave monsters quality rather than just survival. Could be an either or scenario or the average of the two, just anything to make it so miners don't have to go crazy on survival to not cap everything.

+1

While a miner really didn't have much to build up other than STR and CON before all the monsters started getting added, it's still not a hard build compared to crafters and farmers... or actual fighters. Seems pretty asking to have to raise masonry and survival to get decent Q animals out of the mines.
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