yozzik111 wrote:I am excited if there will be no way to teleport across deep salt water except hf jumps. The whole concept of continents we now have is deep and cool.
luv u JLo.
Granger wrote:My prediction: it'll be abused with cupboard alts that leash dozens of pack mules.
MagicManICT wrote:How long it take to cross an ocean? 10 minutes in a knarr? If so, I could vote for this. If it takes half an hour.... I think leaving it as is is probably wiser.
Lunarius_Haberdash wrote:If 2 hours is too long for you to go and commit to a trading volume that justifies a Knarr, do you even trade dude?
Lunarius_Haberdash wrote:I would like to suggest that (if they can) they are not able to teleport home across oceans just like you can't Charter stone.
loftar wrote:I don't quite see why. Given that you have to make the actual travel from the dock to the other side, teleporting to the dock only saves half the journey (the way home also being the most boring part of it). As such, I don't really see that removing that ability would change anything qualitatively.
MagicManICT wrote:Point is to use the teleport with the goods so you're less likely to get waylaid and robbed and/or killed.
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