Early-game armor needs more HP

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Early-game armor needs more HP

Postby linkfanpc » Fri Feb 08, 2019 10:01 pm

Early game armor, leather armor, bone greaves, badger vest, etc, break in one or two battles. I made a nice brand new q25 badger vest, went into a mine, fought two bats, took about 30 damage, and it broke. They're all completely useless to anyone but the biggest groups that can cheese bears and grind 100ks of LP to get decent leather/string.

Give them more wear capacity and make wear scale less with quality, idk. But for now your only hope is to get enough combat skills so that they can't hurt you as leather armor breaks in a matter of seconds.
Total misplay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

W7: Semi-Hermit
W8: Semi-Hermit
W9-15: Lawspeaker of villages of myself-4 people.
W16: Hermit
User avatar
linkfanpc
 
Posts: 2156
Joined: Wed Aug 05, 2015 7:07 pm
Location: A Cabin

Re: Early-game armor needs more HP

Postby Audiosmurf » Fri Feb 08, 2019 10:08 pm

I used a set of leather armour, pants, and boots, to kill like 8 bats (with stats that were too low) early on before even one piece of it broke. It's really in a fine place currently, I think. Stack more armour to distribute it across more pieces.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
User avatar
Audiosmurf
 
Posts: 2384
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Early-game armor needs more HP

Postby shubla » Fri Feb 08, 2019 10:15 pm

We should be able to repair armors at least.
Repairing armor would softcap its quality, based on skills and quality of material used.. (Not increase)

I don't use armor currently because it will get broken really fast and is just waste of materials.
If I could repair my armor by somewhat cheap materials, I could use them.
Last edited by shubla on Fri Feb 08, 2019 10:19 pm, edited 3 times in total.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Early-game armor needs more HP

Postby linkfanpc » Fri Feb 08, 2019 10:18 pm

Audiosmurf wrote:Stack more armour to distribute it across more pieces.


That doesn't work well, since they all have such little wear in the first place. You end up being able to take a minuscule amount of extra hits, and end up just using more leather.

They don't even give much defense in general, blocking only 20-30 with a full set. And plus once they break once you need 15+ leather just to be able to fight again, which adds up quick early game where you need a lot of leather and hides. If they had slightly more deflect it could be something, but for now i really don't feel armor is very useful due to low wear capacity.

Also why do you need to kill boars before you can even complete the set? You either need high enough stats where all the armor becomes useless, or cheese them.
Total misplay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

W7: Semi-Hermit
W8: Semi-Hermit
W9-15: Lawspeaker of villages of myself-4 people.
W16: Hermit
User avatar
linkfanpc
 
Posts: 2156
Joined: Wed Aug 05, 2015 7:07 pm
Location: A Cabin

Re: Early-game armor needs more HP

Postby Audiosmurf » Fri Feb 08, 2019 10:43 pm

linkfanpc wrote:That doesn't work well, since they all have such little wear in the first place. You end up being able to take a minuscule amount of extra hits, and end up just using more leather.


I don't know that you've tested this enough to sound as sure about it as you think you are.

linkfanpc wrote:once they break once you need 15+ leather just to be able to fight again, which adds up quick early game where you need a lot of leather and hides.


Hides/leather are not a problem early game after establishing a claim, and if they are you have bigger problems to worry about than not being able to fight bats. Not gonna say armour stats are perfectly tuned, but my experience so far seems to completely contradict yours.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
User avatar
Audiosmurf
 
Posts: 2384
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Early-game armor needs more HP

Postby linkfanpc » Fri Feb 08, 2019 10:51 pm

Audiosmurf wrote:
linkfanpc wrote:That doesn't work well, since they all have such little wear in the first place. You end up being able to take a minuscule amount of extra hits, and end up just using more leather.


I don't know that you've tested this enough to sound as sure about it as you think you are.

linkfanpc wrote:once they break once you need 15+ leather just to be able to fight again, which adds up quick early game where you need a lot of leather and hides.


Hides/leather are not a problem early game after establishing a claim, and if they are you have bigger problems to worry about than not being able to fight bats. Not gonna say armour stats are perfectly tuned, but my experience so far seems to completely contradict yours.


Me and my brother both made torso armor/leather pants/leather boots and killed probably 5 foxes taking ~20 damage each, spreading the damage between us. All the armor was either broken or reduced to 5-10 more HP.

I never said leather was a problem, but having to constantly replace your armor after a few fights with weaker creatures doesn't leave you with much left, especially considering leather takes almost around 30-35 hours to tan + 12-15 for drying.

EDIT: Should clarify i meant each fox dealt probably ~20 damage to both of use combined.
Total misplay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

W7: Semi-Hermit
W8: Semi-Hermit
W9-15: Lawspeaker of villages of myself-4 people.
W16: Hermit
User avatar
linkfanpc
 
Posts: 2156
Joined: Wed Aug 05, 2015 7:07 pm
Location: A Cabin

Re: Early-game armor needs more HP

Postby akadiablo » Sat Feb 09, 2019 8:51 pm

I agree, even if you receive minor 1-2 damage hits which is unavoidable, it would heal back in a hour maybe, while most durable armor would be broken in 10 fights at most. I have to unequip my bat cloak every fight because it defence aren't helping but stat bonuses are great.
akadiablo
 
Posts: 67
Joined: Wed Jan 27, 2010 7:08 pm

Re: Early-game armor needs more HP

Postby Sevenless » Sat Feb 09, 2019 8:55 pm

Considering it doesn't give much protection, nabs are mostly the ones using it (aka will make mistakes more), I agree that it should probably be a little more lenient on the wear. That or make new armor (that wooden armor suggestion?) that fills the role.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7609
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Early-game armor needs more HP

Postby azrid » Sat Feb 09, 2019 9:14 pm

they forgot to add armor repair
Image
Image
User avatar
azrid
 
Posts: 3315
Joined: Mon Oct 17, 2011 11:33 pm

Re: Early-game armor needs more HP

Postby beardhat » Sat Feb 09, 2019 10:28 pm

I'd be okay if they just let us repair armor, but have its quality reduce and max health reduced every time we do so.

Early game armor just seems to be a waste of leather IMO, better to make it into CTCs and stick to badger vests and bat capes as your damage reduction vs chip damage and instead focus on keeping your defenses up.
beardhat
 
Posts: 163
Joined: Sat Jan 24, 2015 9:50 pm

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Semrush [Bot] and 4 guests