Dungeon rooms difficulity is unbalanced and stupid

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Dungeon rooms difficulity is unbalanced and stupid

Postby Ozzy123 » Sat Feb 09, 2019 1:23 am

So as you guys probably know or maybe not know, there is 3 kinds of rooms in beaver and bat dungeons,

1. Clear the room with no additional spawn which unlocks the next door
2. Killing "X" of spawning mobs will unlock the door.
3. Clearing the room AT THE SAME TIME before next monster spawns unlocks the door.

Rooms 1 and 2 are perfectly fine but getting the 3rd room kind basically makes u go out of the dungeon and look for another one, even doing bat dungeons on w10 with "titan" stats was like that, that kind room is just stupid, it's suuuper unbalanced to the other 2 rooms and makes the entire experience really really boring stat-check where you have to kill 5-6 monsters at the same time before the next one spawns. I think it would be better to get rid of that kind of room, add something else or just leave these 2 rooms.
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Re: Dungeon rooms difficulity is unbalanced and stupid

Postby shubla » Sat Feb 09, 2019 1:28 am

I agree
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Re: Dungeon rooms difficulity is unbalanced and stupid

Postby jorb » Sat Feb 09, 2019 1:44 am

Disagree. Those rooms are the only thing mildly challenging about the dungeons.
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Re: Dungeon rooms difficulity is unbalanced and stupid

Postby D0fuz15 » Sat Feb 09, 2019 1:48 am

What if u change it for...

Spawn "X" monsters and you have "Y" time to kill them, if not the room spawns around the ppl lots of hard dungeon monsters(bats, beavers, etc) and then the door unlocks.
Good idea!
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Re: Dungeon rooms difficulity is unbalanced and stupid

Postby Burinn » Sat Feb 09, 2019 2:01 am

jorb wrote:Disagree. Those rooms are the only thing mildly challenging about the dungeons.


As handsome, smart, and caring as I think Ozzy is; I think Gorbo is right here.
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Re: Dungeon rooms difficulity is unbalanced and stupid

Postby Ozzy123 » Sat Feb 09, 2019 2:06 am

jorb wrote:Disagree. Those rooms are the only thing mildly challenging about the dungeons.


What's the point of the other rooms then? Maybe it would be nice if they would all be slightly difficult, not 2 of them being soloable with 1 ua alt and the last kind being impossible to do with 10k stats titan?
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Re: Dungeon rooms difficulity is unbalanced and stupid

Postby azrid » Sat Feb 09, 2019 9:58 am

Get your squad to come along.
Personally I think dungeons need timed traps that you have to run through just at the right moment.
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Re: Dungeon rooms difficulity is unbalanced and stupid

Postby jorb » Sat Feb 09, 2019 10:25 am

One key point is that you shouldn't solo them.
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Re: Dungeon rooms difficulity is unbalanced and stupid

Postby Zentetsuken » Sat Feb 09, 2019 1:30 pm

Are people seriously complaining about the difficulty of dungeons on the 9th day of a new world?

I mean, isn't it a nice thought that some things in the game remain difficult? Like there is 1 fucking task left that somebody hasn't managed to find a way to cheese in some way?

If dungeons can be solo'd with a 1ua alt except 1 room, maybe the other 2 rooms should be made uncheesable, and 100 times more difficult, with a clear entry room and a popup warning when you enter that says, "if you proceed further than here without a group of well statted people you will definitely die."
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