Unlearn fully learned credo's +more

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Unlearn fully learned credo's +more

Postby overtyped » Sat Feb 09, 2019 7:13 am

If you find a certain path is no longer going to be needed for you, you can abandon it to make other paths easier..

Would be rather nice..

To expand on this idea: would be good if you could fully go down a certain line, such as fisherman-forager-hunter, get nomad, abandon fisherman and hunter, and then it would be easier to do other paths. Is this really unfair?? Even if this was added to the game, It's still far FAR more efficient to just make alts for each credo line.

If someone is crazy enough to go through all that effort to play on a sole character, shouldnt they be rewarded instead of severly SEVERLY punished? Can you please tell me how this would negatively affect the game?
Last edited by overtyped on Sat Feb 09, 2019 7:23 am, edited 1 time in total.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Unlearn fully learned credo's +more

Postby Sevenless » Sat Feb 09, 2019 7:23 am

Sounds like a hokey workaround to avoid talking about the issue of "deep credo trees are just too expensive in my opinion".

I think a better solution would be to make each credo have a hard set number of quests required, however that be determined. I think people mostly dislike being hemmed in by choosing one line and getting punished for going shallow into the other lines.
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Re: Unlearn fully learned credo's +more

Postby overtyped » Sat Feb 09, 2019 7:25 am

Sevenless wrote:Sounds like a hokey workaround to avoid talking about the issue of "deep credo trees are just too expensive in my opinion".

I think a better solution would be to make each credo have a hard set number of quests required, however that be determined. I think people mostly dislike being hemmed in by choosing one line and getting punished for going shallow into the other lines.

I do agree that maybe it's a little hokey. Jorbtar don't get how everyone just make credo alts... so the whole idea of specializing was being cheated in the first place. I am just trying for a workaround that maybe jorbtar will save face with..
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Unlearn fully learned credo's +more

Postby Vigilance » Sat Feb 09, 2019 7:38 am

ideally the whole "Credos are meant for you to only have a few on your character so you need to work together!" school of thought will collapse in on itself when people build up their credo alts and effectively have them all at their disposal.
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Re: Unlearn fully learned credo's +more

Postby overtyped » Sat Feb 09, 2019 7:41 am

Vigilance wrote:ideally the whole "Credos are meant for you to only have a few on your character so you need to work together!" school of thought will collapse in on itself when people build up their credo alts and effectively have them all at their disposal.

Maybe if the lp cost kept increasing but the quests didn't? Tier 1 has flat amount of quests, tier 2 has more etc.
maybe jorb would kind of be able to keep his system, while still letting the 1% who refuse to make alts be able to have hope?
Last edited by overtyped on Sat Feb 09, 2019 7:43 am, edited 3 times in total.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Unlearn fully learned credo's +more

Postby Adder1234 » Sat Feb 09, 2019 7:42 am

iirc, Jorb doesn't consider credo alts and the like to be "alts". He somehow sees them as separate characters with different purposes, so they're okay.
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Re: Unlearn fully learned credo's +more

Postby Vigilance » Sat Feb 09, 2019 7:53 am

Adder1234 wrote:iirc, Jorb doesn't consider credo alts and the like to be "alts". He somehow sees them as separate characters with different purposes, so they're okay.

so my characters i play probably 1/20th the time as my "MAIN" (which is realistically just my credo alt with the credos i am actively interested in playing with) are not alts, but other mains?!
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http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
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Re: Unlearn fully learned credo's +more

Postby overtyped » Sat Feb 09, 2019 2:00 pm

Vigilance wrote:
Adder1234 wrote:iirc, Jorb doesn't consider credo alts and the like to be "alts". He somehow sees them as separate characters with different purposes, so they're okay.

so my characters i play probably 1/20th the time as my "MAIN" (which is realistically just my credo alt with the credos i am actively interested in playing with) are not alts, but other mains?!

wat?
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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