jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
jorb wrote:Stop shitposting.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
Audiosmurf wrote:I don't even know if it would need to be locked behind a skill, but it was in legacy. Previously when I've suggested this, it was about sharing map tiles and whatever, but I've kind of shifted my focus.
I don't see how it's pointless to have an in-game way to share map markers. For example, I know where a local resource/quality node/dangerous area/etc is, but a neighbour/ally doesn't. Rather than giving them vague directions, I could invest a small amount of resources to have it added directly to their map.
Not like it's a high priority use of dev time, just wanted to present another take on an idea that I'm in favour of.
Vassteel wrote:how would this work?..
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