About Localized Resources

Thoughts on the further development of Haven & Hearth? Feel free to opine!

About Localized Resources

Postby avros008 » Sun Feb 10, 2019 8:52 am

Alt camping in localied resources are problem and i found a solution.

Make the localized resources spawn guards when they are collectable. That will kill the alts and force the players come with groups to take resource.
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Re: About Localized Resources

Postby 2d0x » Sun Feb 10, 2019 8:55 am

avros008 wrote:...and force the players come with groups to take resource.

That is, lone players (hermits) will not be able to get resources?
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Re: About Localized Resources

Postby Saxony4 » Sun Feb 10, 2019 8:56 am

Stupid. Locks resources to those who can't or don't want to join groups and then high level titans later on can just do it by themselves.
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Re: About Localized Resources

Postby avros008 » Sun Feb 10, 2019 9:02 am

2d0x wrote:
avros008 wrote:...and force the players come with groups to take resource.

That is, lone players (hermits) will not be able to get resources?


Hermits may found friends and do teamwork then.

Saxony4 wrote:Stupid. Locks resources to those who can't or don't want to join groups and then high level titans later on can just do it by themselves.


İts not stupid. At least you will face with real player than stupid ass robot stealing your stuff.
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Re: About Localized Resources

Postby Fierce_Deity » Sun Feb 10, 2019 9:10 am

Resources just need a radius around them that prevents those who logged out near them from spawning, forcing them to go to hearthfire. They should also prevent hearthfires from being built to close. Your guards idea has some merit, but seems kind of heavy handed.
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Re: About Localized Resources

Postby Tribunal » Sun Feb 10, 2019 9:11 am

Bad idea.

A good idea would to post some answer, like a tricky question pops when you try to get the resource. (just a funny logic in the question) to make things funnier.
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Re: About Localized Resources

Postby Saxony4 » Sun Feb 10, 2019 9:17 am

avros008 wrote:Hermits may found friends and do teamwork then.

Literally defeats the whole idea of being a hermit.
avros008 wrote:İts not stupid. At least you will face with real player than stupid ass robot stealing your stuff.

You think people wouldn't make bots for that too?
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Re: About Localized Resources

Postby 2d0x » Sun Feb 10, 2019 9:18 am

avros008 wrote:...Hermits may found friends and do teamwork then...

Suppose (also assume that the hermit has friends in this game), but what will this hermit get? 1/6 of an ancient root or pit clay or etc?
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Re: About Localized Resources

Postby avros008 » Sun Feb 10, 2019 9:24 am

Saxony4 wrote:
avros008 wrote:Hermits may found friends and do teamwork then.

Literally defeats the whole idea of being a hermit.
avros008 wrote:İts not stupid. At least you will face with real player than stupid ass robot stealing your stuff.


You think people wouldn't make bots for that too?


If they made it, i think they will deserve it :)


2d0x wrote:
avros008 wrote:...Hermits may found friends and do teamwork then...

Suppose (also assume that the hermit has friends in this game), but what will this hermit get? 1/6 of an ancient root or pit clay or etc?


Better than nothing at all :?
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Re: About Localized Resources

Postby 2d0x » Sun Feb 10, 2019 9:33 am

avros008 wrote:
2d0x wrote:
avros008 wrote:...Hermits may found friends and do teamwork then...

Suppose (also assume that the hermit has friends in this game), but what will this hermit get? 1/6 of an ancient root or pit clay or etc?

Better than nothing at all :?

What is better? And how do you imagine this? Went for a resource, got wounds and thanks...

In general, this is an old idea for new high-level resources (actually the same dungeons).
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