Alt camping in localied resources are problem and i found a solution.
Make the localized resources spawn guards when they are collectable. That will kill the alts and force the players come with groups to take resource.
dafels wrote:the midges are not the problem,
you're the problem
avros008 wrote:...and force the players come with groups to take resource.
loftar wrote:git da mony
2d0x wrote:avros008 wrote:...and force the players come with groups to take resource.
That is, lone players (hermits) will not be able to get resources?
Saxony4 wrote:Stupid. Locks resources to those who can't or don't want to join groups and then high level titans later on can just do it by themselves.
dafels wrote:the midges are not the problem,
you're the problem
avros008 wrote:Hermits may found friends and do teamwork then.
avros008 wrote:İts not stupid. At least you will face with real player than stupid ass robot stealing your stuff.
loftar wrote:git da mony
avros008 wrote:...Hermits may found friends and do teamwork then...
Saxony4 wrote:avros008 wrote:Hermits may found friends and do teamwork then.
Literally defeats the whole idea of being a hermit.avros008 wrote:İts not stupid. At least you will face with real player than stupid ass robot stealing your stuff.
You think people wouldn't make bots for that too?
2d0x wrote:avros008 wrote:...Hermits may found friends and do teamwork then...
Suppose (also assume that the hermit has friends in this game), but what will this hermit get? 1/6 of an ancient root or pit clay or etc?
dafels wrote:the midges are not the problem,
you're the problem
avros008 wrote:2d0x wrote:avros008 wrote:...Hermits may found friends and do teamwork then...
Suppose (also assume that the hermit has friends in this game), but what will this hermit get? 1/6 of an ancient root or pit clay or etc?
Better than nothing at all
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