Red opening and animals

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Red opening and animals

Postby shubla » Sun Feb 10, 2019 2:07 pm

I tried to hunt boar - Red opening.
I tried to hunt badger - Red opening.

There should be red opening defense by default in the deck.
Or then these animals should not have red offensive move.

I also have 1 cleave, 2 chops, but no IP move. How long are you supposed to grind for combat movements to get even the basic ones? Like red defense and IP move?

Edit: I also got kick now, which requires IP, which I can not get...
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Red opening and animals

Postby CloudJhi » Sun Feb 10, 2019 3:03 pm

You're not hunting enough.
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
User avatar
CloudJhi
 
Posts: 456
Joined: Thu Aug 09, 2012 11:06 am
Location: The Pearl of the Orient

Re: Red opening and animals

Postby Saxony4 » Sun Feb 10, 2019 3:03 pm

You're supposed to fight weaker things first like ants and bats to learn new moves not boars and badgers you dummy, of course you're not going to have defense moves to protect against tougher animals by default.

PS can you stop making so many retarded threads
loftar wrote:git da mony
User avatar
Saxony4
 
Posts: 1800
Joined: Mon Mar 12, 2012 2:38 am
Location: Saxonia

Re: Red opening and animals

Postby Vassteel » Sun Feb 10, 2019 3:09 pm

he tried to skip progression.
jorb wrote:Stop shitposting.
User avatar
Vassteel
 
Posts: 718
Joined: Thu Aug 15, 2013 12:38 pm

Re: Red opening and animals

Postby Nek » Sun Feb 10, 2019 3:29 pm

shubla ... has a point on 1 thing, and it's not even the red opening shit (although to be perfectly honest i wouldn't mind seeing a shitty default red defense but it's definitely not needed). take aim not being a default move is straight up fucking horse shit. 90% of moves are locked behind needing ip and you can go a ridiculously long time not getting take aim, which is an absolutely integral move.

i've already got it now, so it'll never be an issue for me again this world, but it took an absurd amount of hunting before it unlocked and i remember hating it in previous worlds too. it will be forever etched onto a parchment for any other chars/villagers that want to use it but regardless it should be a default move, it has no fucking business not being one.
Last edited by Granger on Sun Feb 10, 2019 7:51 pm, edited 1 time in total.
Reason: insult removed
jorb wrote:I bow before your infinite wisdom, Nek. The words and thoughts of mere men are like leaves in the wind before a true philosopher such as yourself. Verily, my retardery is apparent to me now.

banok wrote:GG nek, your thread was successful at baiting people on to us
User avatar
Nek
 
Posts: 256
Joined: Sun Mar 06, 2016 9:48 pm

Re: Red opening and animals

Postby Sevenless » Sun Feb 10, 2019 5:55 pm

Something that makes mid tier animals kinda dangerous, oh no how dare they.

Grind bats/foxes for flex.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7609
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Red opening and animals

Postby vatas » Sun Feb 10, 2019 6:00 pm

Is it possible to grind moves from ants by letting a single hive spawn new ones endlessly?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
User avatar
vatas
 
Posts: 4893
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Red opening and animals

Postby abt79 » Sun Feb 10, 2019 6:38 pm

vatas wrote:Is it possible to grind moves from ants by letting a single hive spawn new ones endlessly?

Technically yes but fighting one specific animal over and over will start to give diminishing returns
User avatar
abt79
 
Posts: 1575
Joined: Thu Feb 06, 2014 1:59 am
Location: looking for black coal, completely in vein

Re: Red opening and animals

Postby Burinn » Sun Feb 10, 2019 7:15 pm

Pretty sure ants or foxes give yield ground. It's not hard to get.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
User avatar
Burinn
 
Posts: 3097
Joined: Thu Aug 20, 2015 11:48 pm
Location: Internet Prison Plotting Her Escape

Re: Red opening and animals

Postby wonder-ass » Sun Feb 10, 2019 7:18 pm

Sevenless wrote:Something that makes mid tier animals kinda dangerous, oh no how dare they.

Grind bats/foxes for flex.


they are already dangerous regardless of red. there should be a shitty red lowering move also take aim should be in the base set.
(killed at least 1000 different animals before i got take aim)
see homo sexuality trending,. do not do that.
User avatar
wonder-ass
 
Posts: 2358
Joined: Thu Aug 01, 2013 7:02 am

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Barkrowler [Bot], Claude [Bot], Semrush [Bot] and 3 guests