Burinn wrote:There should not be quality 40 trees in the wild.
There also shouldn't be trees that grow at double speed. Trees that grow that fast would be a far bigger problem than their starting q. In previous worlds I have personally witnessed q60, water, clay, and soil. I know much higher exist. A group of no-lifers could have q40 trees by now.
Sevenless wrote:The suggestion would mess with quality advancement too much.
If it would mess with quality advancement too much, just remove/reduce the square root expression. Now a tree that grows at double speed would be q20. Assuming that jorbtar put in a reasonable spread of tree growth speed variation, a q20/q40 tree would be less than absolute highest you could ever see in the wild
My suggestion is simply to hijack the natural quality of trees to give information to the player. Information that would be very difficult to get otherwise. It gives information to the player it a simple a clear message that these trees are just better in this location.
I personally find the idea of questing it to find a high speed tree spot infinitely more fun than watching them grow real close.