Oceans and unseaworthy ships

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Oceans and unseaworthy ships

Postby Sevenless » Sun Feb 10, 2019 10:38 pm

Rather than destroying the boat, could ships not intended to cross the ocean capsize and throw the hearthling(s) in the water? Stamina could be used to right the boat and give a short immunity to potentially give the hearthlings a chance to get back into shallower waters.

I think it'd be a better experience all round, and a new XP lore event could be associated ¦]
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Re: Oceans and unseaworthy ships

Postby LunarArchon » Mon Feb 11, 2019 1:26 am

This would be a nice feature as the warning text doesn't really discourage you from trying. Just killed my friend and myself thinking rowboats could cross deep ocean. See you all in W12 lol.
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Re: Oceans and unseaworthy ships

Postby loftar » Mon Feb 11, 2019 3:04 am

I dunno. It seems that would just make crossing the ocean an issue of bringing enough freshwater to replenish said stamina, rather than bringing a ship.
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Re: Oceans and unseaworthy ships

Postby GamingRAM » Mon Feb 11, 2019 3:26 am

loftar wrote:I dunno. It seems that would just make crossing the ocean an issue of bringing enough freshwater to replenish said stamina, rather than bringing a ship.


I think I'd prefer a bigger ship. Aren't you guys planning on adding a new boat, smaller than a knarr that's capable of crossing ocean?
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Re: Oceans and unseaworthy ships

Postby Potjeh » Mon Feb 11, 2019 3:28 am

I think ships should start taking on water when they take damage, and you bail out water with a bucket to buy time. If the ship has taken enough damage, though, the rate at which it's filling will exceed what you can bail out and the ship sinks. Being in deep ocean should do constant damage to *all* ships, only the rate should vary between types (so you can still cross an ocean in knarr, but can't sail it lengthwise). And make it only possible to repair ships while standing on dry land or in shallows. Limiting ocean travel like this would make it possible to have hidden pirate islands and shit, because people couldn't just explore the entire ocean to find these things.

Also, deep seas should occasionally have localized storms which increase the damage rate by a lot :twisted:
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Re: Oceans and unseaworthy ships

Postby Sevenless » Mon Feb 11, 2019 1:33 pm

loftar wrote:I dunno. It seems that would just make crossing the ocean an issue of bringing enough freshwater to replenish said stamina, rather than bringing a ship.


If the ship capsizes the moment it touches deep water, the stamina to right the boat is significant, and the immunity is short (1 second after boarding?) you wouldn't be able to replenish stamina fast enough even between three characters on a rowboat to cross an ocean.
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