vatas wrote:I think you're referring to how certain stockpiles (flower at least, and probably feather) grow in size when filled up but they must use hitbox that is equivalent to their largest size. Not sure how much work this would be, and how beneficial it would be in the long run.
I think it has more to do with placing other piles nearby rather than "right now." It is feasible to use two boxes--one for placement at max size, another for its is current size to check passage of objects around it. It'd be a huge change to the code base, though, so if it is something they want to do, it may take some time to get it done right.
Some piles could be passable as an obstacle. I'm not sure it's worth the time to code it, though, as they're easily moved out of the way or destroyed.
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