Beaver tails should be a 100% drop outside dungeons

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Beaver tails should be a 100% drop outside dungeons

Postby jordancoles » Mon Feb 11, 2019 7:33 pm

>be me
>get a credo asking you to kill a beaver and study its tail
>spend 3 days looking for one beaver
>kill it for bones and meat

And the search begins again :x
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Re: Beaver tails should be a 100% drop outside dungeons

Postby Vigilance » Mon Feb 11, 2019 7:34 pm

why do all these beavers not have any teeth or tails

good lord
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Re: Beaver tails should be a 100% drop outside dungeons

Postby azrid » Mon Feb 11, 2019 8:07 pm

stop knocking its teeth out
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Re: Beaver tails should be a 100% drop outside dungeons

Postby Vigilance » Mon Feb 11, 2019 8:42 pm

if anything the hide should be unusable with all the stabbing.
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Re: Beaver tails should be a 100% drop outside dungeons

Postby Lunarius_Haberdash » Mon Feb 11, 2019 10:06 pm

It's not about them having tails and teeth. Curiosities represent an exceptional set of teeth or an exceptional tail.

That being said, I kinda agree.
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Re: Beaver tails should be a 100% drop outside dungeons

Postby MadNomad » Mon Feb 11, 2019 11:26 pm

exactly, they are not even any useful except when you need them badly for a credo, so why is it random?
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Re: Beaver tails should be a 100% drop outside dungeons

Postby iamahh » Tue Feb 12, 2019 1:48 am

searching for mole but i think i'll need a knarr
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Re: Beaver tails should be a 100% drop outside dungeons

Postby shubla » Tue Feb 12, 2019 1:58 am

Haven & Hearth is full of disabled animals and disabled people, who dont know how to fix pigments together.
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Re: Beaver tails should be a 100% drop outside dungeons

Postby Hrenli » Tue Feb 12, 2019 1:53 pm

Vigilance wrote:why do all these beavers not have any teeth or tails


Because of the amount of hearthlings who had a quest for tooth or tail! Natural selection in action.
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Re: Beaver tails should be a 100% drop outside dungeons

Postby Sevenless » Tue Feb 12, 2019 3:07 pm

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