Temporary fix to hunting

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Temporary fix to hunting

Postby ErdTod » Mon Feb 11, 2019 7:48 pm

Fleeing animals are frustrating - everybody knows that - and I want to suggest a temporary idea that might enhance the experience of hunting. Make these little blood spills that wounded animal leaves have a right-click option of "tracking" that works similar to scents. And if animal has already been killed or despawned, it'd say some message like "You are not sure where these track will bring you...". And the precision of the circle sector may be based on some skill, like survival or lore or whatever. This will at least give a chance to track down that fukken fleeing animal, as well as tell if it has already despawned. Whether blood stains might lead to the next ones, or the animal itself.
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Re: Temporary fix to hunting

Postby ErdTod » Mon Feb 11, 2019 8:08 pm

Alright, I'm not alone on that: viewtopic.php?f=48&t=63534
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Re: Temporary fix to hunting

Postby borka » Mon Feb 11, 2019 8:08 pm

Yeah "Call of the Wild" :)
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Re: Temporary fix to hunting

Postby galkraft » Mon Feb 11, 2019 8:09 pm

I wouldn't mind wounded animals being a tad slower too. Or cover less distance.
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Re: Temporary fix to hunting

Postby linkfanpc » Tue Feb 12, 2019 2:16 am

galkraft wrote:I wouldn't mind wounded animals being a tad slower too. Or cover less distance.


That makes the point of this null and void. They're already too slow, increase their speed, then a tracking hike would be longer and more eventful.
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Re: Temporary fix to hunting

Postby Lalaxx » Tue Feb 12, 2019 2:31 am

they already have blood scents wtf. why don't you play the game
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Re: Temporary fix to hunting

Postby shubla » Tue Feb 12, 2019 2:47 am

Lalaxx wrote:they already have blood scents wtf. why don't you play the game

They wont help. They dont bleed enough. You cannot really follow them.
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