New glove type

Thoughts on the further development of Haven & Hearth? Feel free to opine!

New glove type

Postby shubla » Tue Feb 12, 2019 5:08 pm

There should be new glove type from hard leather, this would protect you from getting grab-caressed and also provide some armor.
Kind of middle ground between poor mans gloves and steel gauntlets.
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Re: New glove type

Postby discospaceman » Tue Feb 12, 2019 5:09 pm

Or a "Fish Spear/Net" or something similar.

thiskillsthecrab.jpg
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Re: New glove type

Postby shubla » Tue Feb 12, 2019 5:10 pm

discospaceman wrote:Or a "Fish Spear/Net" or something similar.

thiskillsthecrab.jpg

Good idea, some spear to hunt crabs and maybe a knife to butcher them without getting hurt.
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Re: New glove type

Postby Granger » Tue Feb 12, 2019 5:17 pm

shubla wrote:There should be new glove type from hard leather, this would protect you from getting grab-caressed and also provide some armor.


In case they get enough wear from handling crabs... could be a reasonable sink for hardened leather.
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Re: New glove type

Postby Vigilance » Tue Feb 12, 2019 5:19 pm

Granger wrote:In case they get enough wear from handling crabs... could be a reasonable sink for hardened leather.

i actually dont see a reason for the gloves to even take wear from handling crabs

if its more costly than just spawning a new character and leveling his survival im still going to use my crabcatcher alt because i have (and will always have, in this instance) better uses for hardened leather.
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Re: New glove type

Postby Saxony4 » Tue Feb 12, 2019 5:23 pm

I think Plate gauntlets for example should arguably protect you from a crab claw, and there should be some hand protection equivalent to Armored Striders that offers more protection than just leather gloves.
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Re: New glove type

Postby Audiosmurf » Tue Feb 12, 2019 5:37 pm

What about a specific "animal handling" set of gloves, that protects from crabs, quills, seal finger, etc, at the expense of wear.
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Re: New glove type

Postby Granger » Tue Feb 12, 2019 6:23 pm

Audiosmurf wrote:What about a specific "animal handling" set of gloves, that protects from crabs, quills, seal finger, etc, at the expense of wear.
loftar wrote:Where would be the fun in that?
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Re: New glove type

Postby Sevenless » Tue Feb 12, 2019 6:27 pm

I don't see why crabs are locked behind unavoidable wounds. There should be a relatively early game solution to that wound since they aren't really out of line with other early game critters in terms of benefits.

Seems pointless, just make them uninteractable entirely except for getting pinched if you try imo. Content wise that's all they amount to for the average player.
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Re: New glove type

Postby rhzk » Tue Feb 12, 2019 6:38 pm

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