Satiations too high

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Satiations too high

Postby shubla » Wed Feb 13, 2019 9:07 pm

I ate 1 table full of roasted fish of various species, and got 1 intelligence from it. And I need 24 fep points for one stat increase. Now I must wait 2 days to get 1 more intelligence?

Devs pls.

Eating to get lot of stats is way more fun than this.

If players stop feeling that they are progressing in the game, they will stop playing it. 100% guaranteed.

You should rethink your approach to quality and stat things....

People who bot and play the game 24/7 will always be ways ahead of the noobs, at least the current changes to satiations are not going to stop them getting higher stats than "normal" players. Instead, current changes make the game feel that you are just not progressing at all, which makes you want to feel to quit the game.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Satiations too high

Postby Vigilance » Wed Feb 13, 2019 9:08 pm

tbh you couldve used a better case for this, like ozzy's meat pie picture or screenshot any sausage in the game

but yeah each food has way too high satiations right now
Image
"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
User avatar
Vigilance
 
Posts: 3561
Joined: Fri May 21, 2010 9:30 pm
Location: fog of irrelevancy

Re: Satiations too high

Postby aikidragon » Wed Feb 13, 2019 9:32 pm

What if satiations refreshed at a faster rate, slowly decreasing to what currently rate it is now upon reaching a certain max attribute?
For example: A new spawn will have double the satiation refresh rate and it will slowly decrease to the 2 days refresh when reaching a certain value for an attribute. The same could go for hunger, i suppose. This would give new players and/or new characters a faster start.
User avatar
aikidragon
 
Posts: 201
Joined: Sun Nov 20, 2011 11:38 am

Re: Satiations too high

Postby Vigilance » Wed Feb 13, 2019 10:03 pm

i dont have any idea what you mean tbh
Image
"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
User avatar
Vigilance
 
Posts: 3561
Joined: Fri May 21, 2010 9:30 pm
Location: fog of irrelevancy

Re: Satiations too high

Postby Fostik » Wed Feb 13, 2019 10:21 pm

The case when 1 top figter can eat with timing satiations, and restoring hunger with quests is pretty enough for devs to nerf this system for all other players.
I only hoping on review of this system, removing hunger system or buffing tables, because i just stuck on 60 int 80 str stats, and can only make 1-2 fep gains per day without hurting my hunger too mutch...
Known as zunzon. Contact discord: zunzon.
User avatar
Fostik
 
Posts: 2244
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Re: Satiations too high

Postby Alitis » Wed Feb 13, 2019 10:27 pm

Satiations are much better than W10. It was rediculous I think...
User avatar
Alitis
 
Posts: 123
Joined: Wed Jun 20, 2018 5:04 pm

Re: Satiations too high

Postby MadNomad » Thu Feb 14, 2019 12:27 am

this indeed is awful
devs should not limit us that much! unless they want us to log in once every week!
MadNomad
 
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: Satiations too high

Postby overtyped » Thu Feb 14, 2019 12:34 am

Satiations seem fine, it lets you try new foods instead of eating one thing.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
User avatar
overtyped
 
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: Satiations too high

Postby MadNomad » Thu Feb 14, 2019 12:38 am

overtyped wrote:Satiations seem fine, it lets you try new foods instead of eating one thing.


ok
make a new guide on how to fep then!
MadNomad
 
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: Satiations too high

Postby Zepar72 » Thu Feb 14, 2019 1:30 am

"I can't play this game, devs fix it pls" . .
Every day, every new thread, complaining about pretty much every single thing about this game . .
If you eat beginners food and overeat it, don't be surprised your satiations rised sky high. You could dry it to get better value out of it, not to mention there's lots of other types of food you can use in the meantime. That's what satiation is for, to prevent players from overfeeding themselves on one type of food, just what you've done.
You do not have the required permissions to view the files attached to this post.
Zepar72
 
Posts: 160
Joined: Mon Jan 15, 2018 2:36 am

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], PetalBot [Bot] and 3 guests